Somewhere in deep space, at an apparently abandoned mining base on the asteriod Alpha Prime, something has gone terribly wrong. Miners were warned that the hubbardium they were mining was too dangerous, but the lure of unimaginable wealth was too strong. Now, something has happened to them and it's up to you to save them and face an unknown threat.
Equipped with a surplus of advanced weapons and devices--including a variety of robots and manipulators, surveillance cameras and security systems that can be hacked, controlled and used to complete your task--your mission is simple: Get in, get 'em, and get out!
10 levels of fast-paced, unrelenting action including mining station, spaceship hangar, magnetic railway or asteroid surface
Non-playable characters aid you in your mission to save the miners and get off the asteroid
Countless enemies including Special Forces soldiers, robots and deranged miners
8 futuristic weapons including pistols, shotguns, machine guns, grenades…
Vehicles can
F.E.A.R.: First Encounter Assault Recon - Gold Edition features the Director's Edition of F.E.A.R. as well as the expansion pack, F.E.A.R. Extraction Point.
A complete collection of chapters from the modern combat entry in the Battlefield warfare saga, this package includes the original Battlefield 2 as well as three expansion packs: the Battlefield 2: Special Forces pack, the Armored Fury booster pack, and the Euro Force booster pack.
DOOM: A Megawad in Two Weeks is a 16-level megawad for Doom II and the ZDoom source port, created by members of the Doomworld community, led by Alexis Aiello (Vegeta). As the name implies, this project was built over the course of two weeks, and includes three new boss enemies via DECORATE – despite this though, the WAD otherwise follows the classic Doom gameplay formula.
Wonderful Doom is a 2007 megawad for The Ultimate Doom created by Eugene Guschin (Wraith777), containing 36 levels created in the style of the original levels.
A large map for the original Doom that uses a huge amount of scripting and ZDoom features while attemptimg to retain classic and fast paced Doom action.
Eternal Silence is a sci-fi mod for the Source Engine, that pits two capital ships against each other in a seamless blend of space warfare and tactical infantry combat. Pilots coordinate strikes with invading infantry in order to take down the behemoth capital ships from both the inside and out.
A singleplayer mod for Half-Life, powered by the Half-Life FX Graphics Add-on, which demonstrates a lot of its new features.
There is an intro and one full game level, where you will fight the soldiers, solve a couple of problems in the Half-Life style and even open the keypads with previously found key codes. Some graphic features where not used and therefore cut away (parallax mapping, volumetric fog). However in the full version of HLFX: Single we plan to use them.
High/Low 2 is a Doom Episode 2 themed level. Like High/Low 1, which was an episode 1 kinda level it is only meant to resemble the style, not to copy it.
Ghost Recon meets Ghosts & Goblins. In Doom.
A gameplay mod that:
Slows the player down to more anatomically plausible speeds;
Adds and modifies weapons and adds numerous options to better emulate the behaviour of real-life counterparts; and
Beefs up various monsters and items for verisimilitude and difficulty.
Redneck Kentucky and the Next Generation Chickens will introduce into the world of cartoony humor and intense action, giving you an exceptional replayability factor. Players have a great array of weapons at their disposal, they can also collect eggs which are located on the maps and activate special bonuses.