007: Licence to Spell Doom is a nine-level Ultimate Doom mapset for ZDoom by Stephen Clark (The Ultimate DooMer). It was released on December 24, 2002.
The player takes on the role of '007', a "Special Secret Service" agent (stated to be the protagonist of Stephen Clark's previous WADs, Fragport and Operation: Lightning). 007's mission is to assault the facilities of a terrorist organization called MISSILE, who are allied with the forces of Hell.
Sequel to the original Todesangst, Todesangst 2 is a single player Half-Life modification, made by a team of 10 people taken for 15 months to develop and released in December 2002.
What was once destined to be a Total Conversion for Duke fell miserably short and is probably now best classed as an episode, albeit with only four single player levels (and the subsequent inclusion of 3 finished DM maps, 1 unfinished DM and 1 unfinished SP)
Treasure Planet: Broadside Blast is one of the three games from the Treasure Planet: Training Academy collection that was distributed by McDonald's Mighty Kid's Meals, the other two being Treasure Planet: Treasure Racer and Treasure Planet: Etherium Rescue. Broadside Blast was published by Disney Interactive and released in 2002, along with all the other Treasure Planet related games.
A first-person shooter with attempts at simulation-centric gameplay, primarily comprised of fighting criminal and terrorist threats around the world for vaguely defined reasons.
The player takes on the role of Kitty Hawk, a helicopter pilot who is shot down on an island in the Pacific. After her boyfriend is killed, Kitty must survive on the island and find the person responsible for the attack. She is armed with only a pistol and must rely on stealth and cunning to avoid detection.
The Specialists is a modification for Valve's famous first-person shooter, Half-Life.
It is a real fusion of ideas, taking inspiration from such famous Hollywood movies as Face/Off and The Matrix, mixed with the Hong Kong "Blood Opera" style of directors such as John Woo. All of this is added to classic yet innovative deathmatch and team play game types and mixed with an arsenal of realistic weapons, real freedom of movement, a great selection of maps and serious amounts of carnage.
Transfusion plunges you into a world originally created in 1997 by Monolith Productions. Created with the BUILD game engine (Duke Nukem, Shadow Warrior), Blood was a tour de force of horror that has yet to be matched, in which you battled minions of evil in a lightning-paced, blood splattered quest for glory.
Thrill to new, enhanced special effects not seen in the original as you guide Caleb along his gory quest through a 3-dimensional world of horror. But the fun is just beginning then…
When Tchernobog’s Cabal has fallen, there’s millions of challengers vying for your throne out there in cyberspace. Be sure to hone your skills against the enhanced FrikBots before defending your title in online bloodbaths. No need for Caleb to do all the work either - you can battle online as any identity you choose by selecting from the character library or by downloading new identities from the internet.
Ultramarine is a blue gothic/industrial level using modified Quake3 textures. It takes the medieval/castle theme to another height in originality blue panels and light grey concrete brick. A trademark twisting layout that weaves through this large level as you enter and eventually exit the castle in a tough end battle. Custom monsters come included with Axeman, Gremlins, Rocket and Nail Ogres and the tough Baron gang
Duke's dream time is interrupted when his ride crash-lands behind enemy lines. Duke must find a way to the Gateway, or die trying. Mind the native population.
Congestion Control is a single-level PWAD for Doom II. It was designed by Karthik Abhiram and uses the music track "Popcorn Dance Mix" by Davie M. Karlsson, as well as title music track "Role Model" by Eminem and intermission music track "MMMenu" from Rise of the Triad by Lee Jackson
Evolved from a speedmapping session, this is a large-ish Q1SP decked out mainly in IDbase textures with plenty of natural rocky sections. A chain map by Misyu, Vigil, necros and Xen. The map source is included.
As Gordon Freeman, you must face down the Administrator for the last time. The Administrator has taken control of "HANGAR 16" a government command and control facility in the desert. From here he is possibly planning a coup against the government of the United States, and vengeance against those who have opposed him in the past. You need to meet with an agent who has the access codes to enter the heavily guarded base, infiltrate it and prepare the way for friendly forces to attack.
Sniper: Path of Vengeance is a first-person shooter game developed by Polish studio Mirage Interactive. Main story focuses on a deadly hitman only known as The Sniper. After successful assassination he was betrayed and he was apprehended by police. During breaking out of jail he found out of being injected with unknown poison. He has a few days to find an antidote. Since then the path of vengeance will be through the streets full of thugs, gangs, mob bosses and of course a lot of blood. There's also a little RPG element, which allows you to develop the protagonist's skills.