An influential Doom megawad known for its detailed and challenging level design.
Alien Vendetta (aka AV) is a megawad that contains 32 new and hard levels. The levels are full of details and monsters. It is also one of the few PWADs that are allowed to be used in Compet-N speed runs.
There have been two separate releases of Alien Vendetta. The second release, made when it was selected for usage on Compet-N, made various changes to almost all of the levels; the biggest change is the replacement of MAP25: Valley of Echoes with another map, MAP24: Clandestine Complex, as well as the relocation of the former MAP24: Demonic Hordes to MAP25.
Duke was sent to an EDF base in the orbit of Earth, called "YMF500G" and while he was doing a test mission the base was attacked by aliens, so they disconnected the radio systems and killed all the people in the base. So, Duke must reconnect the communication systems to get help from Earth.
Duke was working for the EDF and received a call because the aliens are planning to build a HUGE weapon on earth and use it to destroy another planets and then, the same Earth. So there is no time to sleep, Duke runs out to find them and stop these fucking aliens!
Nuts is a single-level PWAD for Doom II meant for limit removing source ports. It was designed by Bernard De Windt (B.P.R.D) and uses as its music track a MIDI sequence of "Kashmir" by Led Zeppelin. Nuts is a massive slaughter map featuring a deliberately outrageous number of enemies, known for slowing down even the most powerful of computers to a crawl upon release. It was created to test the /idgames archive upload function for the author's contemporary work, Equinox, and is now remembered as a quintessential joke WAD. Two years later, it received two sequels, Nuts 2 and Nuts 3.
Quake III: Gold brings you the most lethal duo on the planet in an Arena collection guaranteed to leave you black, blue and begging for more. Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of narrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra, fight or be finished.
An elegant map in a unique texture theme (a white version of ikblue) with some nice brushwork and good exploration/secrets.
Memorable primarily for its Taj-Mahal-like ambience, but also fun to play.
Threewave is a remake of the namesake mod for Quake III Arena, featuring other gamemodes like Rune Free-for-All and Capture-Strike. Much of its content was later added to Quake Live.
A quasi sequel based on the 1996 horror action film 'From Dusk Till Dawn' by Robert Rodriguez and that takes place directly after the events of the first film. Made by French Developer Cryo.
Venom. Codename: Outbreak is a tactical 3D-shooter set in the near future. Your aim is to oppose an alien invasion on Earth and protect the human race from extermination while evil parasites continue turning people into mind-killing beasts. Together with a teammate, you play the role of an ex-Ukranian combat group member - and your primary goal is to progress through 14 action-packed single-player missions or play via multiplayer with your friends over a LAN connection.
SlayeR is an episode WAD made by Richard Wiles. It also includes four deathmatch maps.
The first level is rather unique compared to the others. It is a large, expansive map while the other nine levels are short to medium and quite focused.
Equinox is a limit removing 13-level mapset for Doom II created by B.P.R.D in 2001. It is listed as one of the Top 100 WADs of All Time by Doomworld. Equinox is known for its large scale architecture, which had a tendency to crash some source ports at the time of its release.
Join the ranks of the U.S. marines as you embark on a treacherous and chaotic amphibious beach landing, defeat a vast network of interconnected pillboxes and emplaced guns, negotiate your way through perilous mine fields and enemy bunkers to track down and eliminate an elusive enemy. Experience the story of one rifleman’s heroic struggle to survive and prevail among the nearly 100,000 combatants who warred for 36 days for possession of the island of Iwo Jima.