The Ultimate Simpsons Doom is a graphics and sound mod made by Myk Friedman & Walter Stabosz and released in 1998. In the modification, you play as Homer Simpson killing evil clones of his friends, family, neighbors, and co-workers (they replace the normal monsters). As it only replaces graphics and sounds it can be used with either Doom or Doom II.
Once more duke finds himself in the middle of a hostile situation, this time aboard a half flooded nuclear submarine, grounded on the rocks in the middle of the ocean on a dark stormy night.
Inferno (not to be confused with Doom's original third episode) is a nine-level episode replacement designed by Christopher Lutz and released in March 1998. The mapset is themed after Doom episode Inferno, replacing all levels with new ones designed around the Hell map visual style.
Insertion is an eleven-level PWAD for Doom II. It was created by David Shaw, Stephen Watson, Thomas Evans and Adam Williamson. Most of the authors had previously worked on either the first or second Memento Mori, or Requiem, and the gameplay and level design found here is similar in style to those, albeit with fewer maps.
Rubicon was a single tech base level for Quake featuring custom textures and code tweaks, plus a start map and a secret map based on The Legend of Zelda.
Kyle Katarn's adventures continue five years after the events in Dark Forces II. Invading Imperial forces advance upon a quiet Rebel outpost, interrupting Kyle's trianing of a brave new Jedi, Mara Jade.
First introduced in Timothy Zahn's award-winning Star Wars novel, Heir to the Empire, Mara Jade combines her experiences as a smuggler and Emperor's Hand with her apprenticeship as a Jedi Knight. Mara's training will continue in the field as she makes use of four new weapons and five new Force powers to secure supplies for the New Republic.
Meanwhile, Kyle pursues what he believes to be his destiny as he searches for secret treasures in an ancient Sith temple. Will you uncover the Mysteries of the Sith?
Realm of Shades is a episode replacement PWAD for Doom II created by Pedro Francisco Puicón (NokturnuS). It is NokturnuS' first public release, and is an episode containing seven levels utilizing some custom textures.
It's the final culmination... bound and bagged exclusively for you. A quadrisection of explosive gaming that's a true embodiment of the game that annihilates the rest. Quad Damage compiles original Quake II, The Reckoning, Ground Zero, and Extremities all into one solid mass. Perfect for power killing, this lethal gathering levels you with mind-bending AI, merciless monsters, and an arsenal of weaponry. consider this your four-warning.
This level oozes atmosphere and plays quite well. It was originaly VERY easy so a lot of vials and other powerups and ammo were removed making it more enjoyable.
Heart of Evil is a Single Player Half-Life mod that accurately and sensitively depicts the American ‘experience’ in Vietnam, right down to the laces on the zombies boots.
A highly detailed 3-D recreation of the Overlook Hotel. You play the part of Duke Nukem, U.S. Marines Special Operative, sent in to take care of the "Caretaker." Yes, that's right. The sequel to The Shining is a video game.
5 levels (1 secret, 1 for credits without any action)You start in a common city area before entering a desolated factory. The last regular level is set in war-torn Bosnia with great ambient sounds, some traps and destroyed buildings.
Strain is a 32-level partial conversion for Doom II released in 1997 by the Alpha Dog Alliance. It features nine new or modified monsters through the use of DeHackEd, modified weapons, and a soundtrack written by David "Tolwyn" Shaw, Mark Klem, and Jon Landis. The project had a sporadic development history, exceeding a year due to cyclical interest and disinterest[1].