Because of three different authors the theme and style differed greatly, but with a little refining the whole thing clicked. A hellish level with a few traps, tricks and unwanted welcomes...
GothicDM (it is named Gothic DeathMatches in the accompanying text file but almost always referred to as GothicDM) is a WAD developed for multiplayer deathmatch play. It was released on July 12, 1997. GothicDM was revolutionary at the time of its release due to its focus on appearance. Replacement textures and detailed architecture were used to create levels which have a gothic appearance. This is combined with music done in a gothic style to give a complete gothic style to the WAD.
Single player campaign with two episodes, each consisting of five medium-sized maps in varying themes, created by Alex "MonkeyDonut" Gingell, Ben "Hierarchy" Shribman, Rich "Xtermin8" Lawson, Dan "Infliction" Haigh. OK.
Requiem (REQUIEM.WAD) is a 1997 megawad that contains 32 new levels, uploaded to the idgames archive on July 4, 1997. Several of its designers previously worked on Memento Mori and Memento Mori II. It is famous for popularizing architectural tricks that are used even today, including the faked 3D bridges originally introduced by Dystopia 3. It is also one of the few PWADs that are allowed to be used in Compet-n speedruns.
PainKeep is a DeathMatch-only “mission-pack” designed for use with registered Quake. PainKeep not only offers brand new weapons (with new pickup and view models), but also a new rich environment with tons of new sounds, new special effects, great new features, and lots of surprises.
The only cure for this plague is your trusty shotgun. Your mission is to clean out the demon infestion of a long deserted, slime-encrusted outpost. This level was inspired by the general 'look' of many Quake levels.
3 objective-based levels (a fourth is unfinished and without any action). What makes "Time" special is its emphasis on objective-based missions. If you fail to complete an objective before finishing the level, you are sent back in time so you can try again. In general, it is more about evading traps and blowing things up than pure action
Contains 40 new levels, The 4 Lost Episodes of Duke Nukem, way back when he was still working for the CIA (see Duke Nukem I). Apparently, before the fight with Dr. Proton, he had fought off an alien invasion of Earth (though more in secrecy), the selfsame ones that tried again later during Duke Nukem 3D.
Vaults was only a test. Now for the real thing. When you killed D'Sparil in Heretic, you upset the balance of power among the serpent riders. Korax gained too much power indeed. He has frozen D'Sparil's world. The Caldera is locked up tight, the power grid crystals are frozen and unreachable. Your mission: should you decide to accept it, is to restore D'Sparil's heart to its proper place, reawaken the mountain, set the machinery in working order by retrieving the banished parts from other worlds and replacing the power crystals into the power grid. Only then can you face and defeat Korax for real.
The Indespensible T_DUNNxx.WAD Series - For Heretic is a single-level PWAD for Heretic designed by Travers Dunne and Alister Dunne and released in 1997.
A swansong megawad done by The Black Star Coven before heading over to Quake. It stood out against other WADs of the era for its strong emphasis on creating moody atmospheres, helped by a predominantly ambient soundtrack in the vein of Doom 64.
Dawn of the Dead is an episode replacement for Doom created by Jan Van der Veken in June 1997, and was the first PWAD released by the author. It replaces the first episode, though E1M5 is considered by many to be missing, with the slot occupied by a map with one tiny room containing no monsters.
Just like map number 2 this level takes place in a couple of cityblocks and rooftops. Even though the level 2 is more navigation friendly than this one.