Fight your way out of the battle sub and then prepare to take on the Aqua prison which has been overrun by escaped alien maggots. Blow them away and get you butt to the prison shuttle to Io...
Aftershock for Quake, or simply Aftershock, is a commercial add-on for Quake developed by HeadGames Publishing, Inc. and published by GT Interactive. The add-on was released on November 10, 1996.
The second in the series (Hijack being the first), 'Escape' takes place in a supposed alien space station, which just happens to have a terran space vehicle parked out back.
Russian Roulette is a 3D action game, and the first game published by Buka, formerly only a distributor in Russia.
A ring of planets, connected by galactic portals has become lost in space. The planets are devastated and the portals have been disassembled. It is up to you to you to find the missing parts of the portals so they can be reactivated.
You can exit and enter any vehicle you encounter at will, and many have turrets that can rotate independently. In some levels you will be accompanied by an NPC who will guide you to the next portal part.
A river running through an underground city. Fight your way through the docks, the throne room, the flooded temple, a cathedral, the crypts and much more in this massive level.
Post is a Doom II episode replacement mod of eleven levels, created by Tony Sideris in 1996. It was a sequel to his Doom episode replacement Debut from earlier in 1996.
Threewave Capture is a modification for Quake made by Dave 'Zoid' Kirsch. CTF introduced a couple of things in addition to goal orientated teamplay: runes and a grapple hook. A version of it is included in Quake Remastered.
Your mission is to penetrate the residence of a Drug Lord, eliminate all resistance,and escape without falling prey to the temptations within. As you approach the entrance, you're shot with some kind of a dart. You pull it from your arm, and all too suddenly, things start getting strange. Panic grips you, and all you can do now is let instinct hurl you through this hallucinogenic craze!
OSIRIS Total Conversion is the much-expanded sequel to I, ANUBIS (a DOOMGATE "Best Doom2 of all time" level). OSIRIS makes that one look like pac-man.
OSIRIS contains incredible new monsters, textures, graphics, and sounds (326 new sprites!). Loosely (very loosely) based on the movie "STARGATE". Designed to be DIFFICULT, with serious thought applied to gameplay, lighting, architecture, immersion, and theme.
Gameplay will be best on ULTRAVIOLENT in single-player or co-op modes. Provision for deathmatch is not included. OSIRIS is NOT so huge as to slow your machine to a crawl, but faster machines will, of course, play better.
After learning the location of the alien homeworld. Duke is drawn off course by a distress call from Cerberus station, an enormous deep space platform watching over a nearby darkmatter nebula. His ship is ambushed by several alien fighters which he destroys but at a heavy cost. He must now dock with Cerberus both to find out what happened to it and repair his ship (or secure another one).
Doom95 is an official port of Doom to the Microsoft Windows operating system, and is included in many later releases of The Ultimate Doom, Doom II, and Final Doom.
Memento Mori II (MM2.WAD) is a 1996 megawad that contains 32 new levels, plus two top-secret levels that are not contained in the WAD file itself (see Accessing the top-secret levels). Released on July 27, 1996, it is the sequel to the 1995 megawad Memento Mori, with many of the same designers involved, including Denis and Thomas Möller of the Innocent Crew. Like its predecessor, and in contrast to most megawads, it is designed especially for cooperative multiplayer gameplay, although it can be played in single-player as well. It is also one of the few PWADs that are allowed to be used in Compet-N speedruns.