Nostromo's Run takes place in an isolated station aboard some alien planet. The base was used for fighter training and mutant entertainment and features a large arena. Humans were being brought to this pleasure ground for the mutants amusement.
Given your success with the UAC mining base and the Anomaly investigation, it was inevitable that you get picked for this foray into the Titan Farside Research Base. Oh well. Rumours have it that some prototypes of alien technology are being tested here. Please investigate and report.
Space Interceptor is an Asteroids tpye of game where you have to avoid not only asteroids but also aliens.
'Space Interceptor: Deluxe Edition' is the name for the registered version, which unlocks more levels and enemies.
An attempt for an artists project using the wellknown doom engine and
wellhacked internal formats. No blood-feast!
About 20 artists have been invited to exhibit in the virtual museum located
in the Brucknerhaus in Linz, where every year an exhibition for the worlds
greatest computer art contest, the prix ars electronica is celebrated.
So people around the world who cannot come to Linz this time participate at
the exhibition in the virtual Brucknerhaus. All the artists are there
virtually (at least there heads and projects). Some personally, some
computer generated. Max. 4 of them on the net, the other 20
as monsters. And have fun interacting with the different projects, be an
artist like Arnulf Rainer, Hermann Nitsch, Baselitz or Nam June Paik.
A Fistful of Doom is a spaghetti western themed partial conversion for Doom II, Its name being based on the movie "A Fistful of Dollars" It features new sounds and graphics. As part of their 10 Years of Doom feature, Doomworld named it amongst the top 100 WADs of all time by including it as one of the ten best WADs of 1995.
Players control a factory man sent to destroy toys who have gone berserk. Venturing through this factory, players will find toys of clowns, Pac-Man, and smiley faces.
Fly a spaceship around pre-arranged paths to enter areas where you dismount and take on aliens in a first person shooter using weapons based on ice and fire.
This is a six level WAD for DOOM II that is designed to work great as either a Deathmatch, Co- Op, or single player game. All levels have every weapon (except the BFG) and the levels are designed so that the more powerful weapons are slightly harder to get to. (to make deathmatch more interesting, and to help balance single player games)
Doom City is a single-level PWAD for Doom II that came out in December 1995. It was designed by Shamus Young and uses his own custom music track.
Doom City was featured in Doomworld's Top 100 Most Memorable Maps, placing 70th.
Memento Mori (MM.WAD) is a 1995 megawad that contains 32 new levels, designed by two members of the Innocent Crew, Denis and Thomas Möller, along with 19 other authors, including Tom Mustaine and both Dario and Milo Casali. It was initially released on December 10, 1995, and saw an updated release in February 1996. In contrast to most megawads, it is designed especially for cooperative multiplayer gameplay, although it can be played in single-player as well. It is also one of the few PWADs that are allowed to be used in Compet-N speedruns. The soundtrack was composed by Mark Klem, who also designed one level and co-designed another, and is available in a separate file named MMMUS.WAD. The phrase Memento Mori is Latin and is translated as "Remember that you will die" or "Remember death".
In 2003, this WAD was named one of the Top 100 WADs of All Time. However, it was erroneously listed as a 1996 WAD, when it was in fact originally released in 1995; 1996 was merely the release year of the final version.
Doomsday is a single-level PWAD for Doom that was designed by David Rotramel and Chris Berger. It was released on December 1, 1995. It is a large level with some custom textures, starting off as a military base and power plant before featuring more Hellish location such as a library and marble halls.
10 levels for DOOMII! These are high quality levels, not just a bunch of boxy rooms with mismatched and unaligned textures. The levels include new sounds, new graphics, and all - new music!
This is the basement of a large power plant recently taken over. Several Space Marines have already failed to retake. It is crucial that this plant not remain in enemy hands. It is reported that there are spiders in the basement...