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New Shooter Games for PC - Page 221

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  • The Waterfront

    1995

    The Waterfront

    1995

    Shooter
    PC (Microsoft Windows)
    The Waterfront (Wtrfront.Wad) is a level created by Scott F. Crank in May 1995. It is often considered the earliest level to deliberately exploit the ghost monster bug, which its text file calls the "arch-vile bug"
  • Obituary

    1995

    Obituary

    1995

    Shooter
    PC (Microsoft Windows)
    Obituary is a May 1995 Doom II megawad by The Innocent Crew. It contains 17 new single player levels, three new monsters via a DeHackEd patch, some new graphics, and an optional weapon patch which replaces four weapons. Two new deathmatch maps are included as well.
  • Infinity

    1995

    Infinity

    1995

    Shooter
    PC (Microsoft Windows)
    Infinity (INFINITY.WAD) is a Doom episode replacement mod of eight levels, created by Bjorn Hermans and Holger Nathrath. It replaces episode one of the game, and is a sequel to Serenity and Eternity by the same authors
  • Recant

    1995

    Recant

    1995

    Shooter
    PC (Microsoft Windows)
    Recant is a fairly large level created by Dr. Sleep
  • Hades

    1995

    Hades

    1995

    Shooter
    PC (Microsoft Windows)
    star 8.5
    A South Korean-made first person shooter (potentially the first ever from that country).
  • Invasion of the Mutant Space Bats of Doom

    1995

    Invasion of the Mutant Space Bats of Doom

    1995

    Shooter
    PC (Microsoft Windows)
    This game is based on classic Atari shoot-'em-up Demon Attack. This is a sequel of Mutant Space Bats of Doom and have 66 stages, arrenged in some sort of pattern and includes extra items what increase your power fire. The enemies are fly space mutant demons who attack your ship in a coordinated movement.
  • The Big, Friendly Thud!

    1995

    The Big, Friendly Thud!

    1995

    Shooter
    PC (Microsoft Windows)
    BF_THUD!, which stands for The Big, Friendly THUD!, is a 1995 megawad for Doom II. It was designed by Christen Klie, and includes half a dozen levels from his earlier ChrisK, which was itself based on his earlier Chris_E1, and which were also re-used in The Lost Episodes of Doom.
  • The Interdiction Zone

    1994

    The Interdiction Zone

    1994

    Shooter
    PC (Microsoft Windows)
    You've been dropped in the maintenance area of enemy headquarters. You've got to find your way out, cross the interdiction zone, and destroy enemy HQ by locating and pressing the well guarded security destruct switch.
  • RRWard02

    1994

    RRWard02

    1994

    Shooter
    PC (Microsoft Windows)
    RRWard02 is a single-level PWAD designed by Richard R. Ward and released in November 1994.
  • Eternity

    1994

    Eternity

    1994

    Shooter
    PC (Microsoft Windows)
    Eternity (ETERNITY.WAD) is a Doom episode replacement mod of eight levels, created by Bjorn Hermans and Holger Nathrath. It is a sequel to Serenity and was subsequently followed by Infinity, the third WAD in the series
  • Serenity

    1994

    Serenity

    1994

    Shooter
    PC (Microsoft Windows)
    Serenity (SERENITY.WAD) is a Doom episode replacement mod of eight levels, created by Bjorn Hermans and Holger Nathrath. The WAD was followed by two sequels by the same authors, Eternity and Infinity.
  • Invasion...: Level 2 -The Upper Decks

    1994

    Invasion...: Level 2 -The Upper Decks

    1994

    Shooter
    PC (Microsoft Windows)
    This is level 1 of a 4 level storyline episode. [It's too much work to make 9, so we decided to compress the story a bit!]
  • The Evil Unleashed

    1994

    The Evil Unleashed

    1994

    Shooter
    PC (Microsoft Windows)
    The Evil Unleashed is a Doom episode replacement mod of nine levels, created by The Innocent Crew
  • Bleak House

    1994

    Bleak House

    1994

    Shooter
    PC (Microsoft Windows)
    It is based around a large mansion, with emphasis in exploration and close-quarters combat.
  • Nuke Mine

    1994

    Nuke Mine

    1994

    Shooter
    PC (Microsoft Windows)
    A rather parodic story explains that the player has been sent on a surveillance mission to find out what happened on the nuke mine of Nexus 14, which has been infested by demons coming through a time-continuum breach, but has decided to clean up the invasion alone instead.
  • Galaxia

    1994

    Galaxia

    1994

    Shooter
    PC (Microsoft Windows)
    Galaxia is a PWAD created by Pavel Hodek. It is notable for an extensive storyline (presented in a separate file, story.txt) which serves as the basis of the WAD's design and progression, in an era when most designers did not care about story or theme. It also features a few new sound effects and two replacement music tracks.
  • Skycity

    1994

    Skycity

    1994

    Shooter
    PC (Microsoft Windows)
    Skycity uses new textures, graphics and new sounds for the weapons. The level is set in a sort of abandoned megastructure, similar to a large shopping mall made out of concrete and marble. Spiderwebs and noticeable signs can be found all around. The map design is complex and intricate, with several interconnected areas and pathways that the player can choose, which encourages exploration due to the non-linearity of the map, and all the hidden and secret spots that can be found. It is a very early example of a semi-realistic map trying to recreate an urban-like structure.
  • Slaughter Until Death

    1994

    Slaughter Until Death

    1994

    Shooter
    PC (Microsoft Windows)
    Slaughter Until Death is a PWAD for Doom which replaces all nine maps in The Shores of Hell, created by The Innocent Crew.
  • Doomsday of UAC

    1994

    Doomsday of UAC

    1994

    Shooter
    PC (Microsoft Windows)
    Doomsday of UAC (commonly known by its filename UAC_DEAD) is a single-level PWAD designed by Leo Martin Lim. As part of their 10 Years of Doom feature, Doomworld named it one of the ten best WADs of 1994. One of the first ever fan-made Doom mods, UAC_DEAD features an attempt at creating realistic-looking vehicles and environments. It contains a replacement sky graphic, and uses careful flat and texture choices in places to simulate colored lighting. It also includes the first known instance of the self-referencing sectors trick, used to create invisible stairs.
  • Invasion...: Level 1 - Contamination

    1994

    Invasion...: Level 1 - Contamination

    1994

    Shooter
    PC (Microsoft Windows)
    This is level 1 of a 9 level storyline episode. You thought it was all over after you finished the grand tour in hell after Episode 3 -- Inferno. Well, Mars Base has sent in an urgent distress call and this time you are called again for one final encounter against the... INVASION!
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