Sillouhettes of Phobos (a misspelling of Silhouettes of Phobos) is an Ultimate Doom replacement mod of four levels, created by Michael Lundy and released in November 1995. It consists of four spacious levels, the first three replacing the respective maps from Knee-Deep in the Dead, and the last bonus map taking up the E4M1 slot.
In TNT: Evilution the UAC once again are intent on developing and experimenting with dimensional gateway technology. They set up a base on Io, one of the moons of Jupiter, with a solid detachment of space marines for protection. The marines do their job well: when the first experimental gateway is opened they annihilate the forces of Hell. Anything that came through the gateway was immediately destroyed by the marines, and so research on the gateways continued.
Later, the yearly supply ship came earlier than expected, and looks strange and unusually large on the radar. The personnel of the base go out to behold the terrible truth: it is a spaceship from Hell, built of steel, stone, flesh, bone and corruption. The ship's enormous gates open to unleash a rain of demons on the base. Quickly, the whole base is overrun, and everyone is slain or zombified.
The Doomguy, now in command of the marine deployment, has been away on a walk, and has thus escaped death or zombification. After being attacked by an imp he rushes
The Plutonia Experiment is one of the two official 32-level Doom II IWADs which make up Final Doom. It was created by brothers Dario and Milo Casali under contract with id Software, and was released alongside its counterpart TNT: Evilution on June 17, 1996.
You have arrived in the stolen mini-sub and now you must fight your way to gain entrance to the experimental battle sub which will take you to the Island Prison in Aqua3.map
12-level episode for Doom 2, with new graphics and music. Starts out in a small suburban neighborhood and takes you from demon-infested cityscapes to deep inside the earth, and finally into space...
Dystopia 3: Re-Birth of Anarchy is an 11 level WAD. It was one of the first WADs to exploit editing tricks discovered for the Doom engine, such as deep water and the famous double 3D bridge. While its gameplay was true to Doom II's style, the project's level of detail was revolutionary for its time, with levels containing custom textures, crashed spaceships, and elaborate architecture in varied environments, subtly referring to a self-contained story.
This single mission takes you to a demonic series of underhalls and temples to the evil devil Pazuzu. The entire complex is guarded by some of your most feverish nightmares... Stay alert and work your way thru this unearthly place in search of the three ancient skulls of mystic held within the complex..... retrieve them and escape... hopefully with all of your limbs still attached!
99 Ways to Die is a three-level PWAD for Doom II, released in April 1996 by Warren Marshall. It is noted for its quality in lighting effects, and its regarded as the PWAD that "...raised the bar for lighting effects in Doom.".
Odyssey.Wad is a compilation of 5 levels of the Ancient Series over the course of a month as individual episodes Each level is set in a different time period or locale. The concept being that the UAC agent (you) are travelling thru time to stop the influx of those friendly neighborhood beasties. The beasties have gotten their claws on some kind of time travel device.....You must go back to the 5 different time zones and eliminate the threat to history otherwise the distortion ripples would be so terrible, that life as we know it today would cease to exist.
Diabolos = Greek word for the devil. This level will test your awareness and of course, pit you to survive in many different and confusing 3 Dimensional environments. As you explore the complex of chambers and sewers, you'll find that areas are organized in an intelligent composition. when you see a bloodfall, you can track it to its source.
The Troopers' Playground is a single-player episode replacement for Doom II. It was created by Matthias Worch and uploaded to the idgames archive on March 29, 1996. The Trooper's Playground contains nine regular levels in TTP.WAD, one bonus level in TTPBONUS.WAD, and two deathmatch-only maps in TTPDEATH.WAD. The episode features a custom status bar and new textures.
Icarus: Alien Vanguard (ICARUS.WAD) is a 32-level megawad released in 1996 by TeamTNT. It was developed as the collective's first freeware release, after TNT: Evilution was picked up for publishing by id Software for what would become Final Doom. The first level sees the player commandeering a shuttle and flying it to the infested exploration cruiser, the Icarus. From there, the player must fight through the ship, regions of the neighboring planet, and unsafe simulations to cleanse the demonic threat. A sequel, Daedalus: Alien Defense, was released in 2003.
This is a nine-level WAD file with new graphics, music, and sound FX. The levels are very detailed, and are designed to mimic the "style" of the original shareware Doom.
This is an attempt at bringing back the "classic", realistic look of the Doom 1 levels. The story is the same as Doom 1 - Knee Deep in the Dead. You must fight your way through the Phobos moon base to the anomaly that monsters are pouring through. Check out the additional notes at the end of this file for more level info.
A totally non-linear level, other than needing all three keys to exit, you're free to go anywhere you want. Play on HMP for a Doom-like experience, UV adds the Doom 2 monsters, NTR is real easy. Clear all otherworldly mutants, secure the base, and live to tell another tale.
The monsters have taken over one of our most prized national landmarks. The Hoover Dam has been infested with hell-spawn and it's your job to clean house! Battle your way up and down canyon ledges and caves in this very large, very detailed level. You'll want to stop and enjoy the view as you look up at the majestic Hoover Dam. Just don't stand still too long or you'll be toast! Your final objective is to get to the top of the dam and stop the baddies before they blow it up. Are you up to the task?