Take No Prisoners is a 1997 game set in a post-apocalyptic Texas; with the main character, Slade, given the mission to retrieve an object from the center of a small town. Slade, having to battle past the cities violent inhabitants, manages to retrive the object and escape the city alive.
Whatever path Kyle Katarn chooses will change the face of the galaxy forever.
Star Wars Jedi Knight: Dark Forces II continues the story of Kyle Katarn, a young mercenary that successfully infiltrated the Empire, as he embarks on a quest to discover his past and learn the ways of the Jedi.
In order to protect the galaxy Katarn must confront his father's murderers, led by the Dark Jedi Jerec, and stop them from obtaining the mysterious powers of a "Valley of the Jedi", a focal point for Jedi power and a Jedi burial ground. As Katarn embarks on his journey to defeat the Dark Jedi he must also shape his destiny, by choosing to follow either the light side, or the dark side.
This partial conversion is quite old now, released in 1997. This 6 SP map episode, also including a start map, end map, cutscenes, and 5 DM maps, has stood the test of time as one of the most atmospheric experiences available. Using the episode's additions to full effect, Zerstörer has an atmosphere of unparalleled bleakness and inhospitality - and sometimes outright scariness. In this way, it enhances the dark, gothic aspects of Quake.
#1 Kill Extra is a single-level PWAD for Doom that was designed by Angelo Jefferson and released in 1997. It was released at the same time as #1Kill and was followed by Number One Kill The Next Generation later in the same year.
#1Kill is a Doom episode created by Angelo Jefferson in 1997. It was released at the same time as #1Kill Extra and was followed by Number One Kill The Next Generation later in the same yearr
A detailed single player only level for Hexen. Some devious puzzles as well as loads of action. A huge outdoor desert area, with a fort, a castle, a well, a tower and lots of dungeons and cultist places.
A three level long episode for Blood by Swedish mapper Christian Green, a member of Team BANZAI, who spent awhile creating the maps; maps date from fall 1997 and were first released on Game Leader, and were re-shared from The Krunatus Blood Page from August 7, 2003.
An episode with four varied, medium to large Wizard maps, as well as a start map. Also features some modified progs, like rotation, breaking walls, and cutscenes.
Made by mexx (Marcus Dromowicz), the earliest "big name" in the Quake modding scene back in 1996 (not even one year past its release). Penumbra of Domination is considered by many to be mexx's finest work and is one of the few early Quake maps which stood the test of time, using limited tools.
Map packs were rare back then, and having more than two maps was considered out-of-the-ordinary.
A colony of ex-humans, having left Earth generations ago, are returning in gigantic dropships to destroy their former home world. Mutated by the harsh climates of their adopted planets, they have little in common with their human ancestors - and no problem blowing them away.
Another piece of human history has been desecrated by those ruthless Hell-spawned monsters. The Bleeding Tower Of Pisa is an affront to everyone on Earth and they've called you in to set things right. First, you must find a way into the tower. Then clean up the mess, floor by floor.When you've collected the keys, and "taken out the trash," head to the basement for the final showdown. Remember: in the Bleeding Tower Of Pisa, blood will flow. Try not to let it be yours!