This is my second 32-map solo project (remember KINDa.wad?)!
The gameplay is completely vanilla, using limit-removing ports and contains only stock textures and music. The majority of maps are small to medium sized with differing themes and pace.
Junkfood 2 is a Boom compatible Speedmapping Community Project held in Meowgi's Pacifist Paradise Discord Server which features 83 newly designed slaughter levels; This time, with a summertime theme! The basic premise was to make "Junk Food" slaughter (BFG spammy, high monster count maps) where not a lot of time is spent deliberating about layout/detailing/fight design and other things that can bog a mapper down. It's just good BFG fun.
A glorious community project that takes advantage of boom features, 32in24-15_textures that are baked in and a wide variety of talent from 29 unique mappers from all over the globe!
Each map name was thought up by Clippy's wife and mappers got to pick which name to use in which to map with. This had unexpected and super creative results!
For the most part, maps are meant to be short and playtime is usually 10-15 mins each - get ready for a wild ride that should keep you entertained with unique map after unique map!
A Boom compatible 6 maps journey through the valley of the Kings. Each map can be completed in 5-10 minutes (except Map 05 which is approximately 15 minutes long).
I Cant Give You Any thing is a set of 27 (to be ~29) MBF21 speedmaps, mostly by me, primarily themed around usage of monocolor textures, HOMs, "ugly/distracting/disorienting" textures like FIREBLU, visual disorientation, perception fuckery, etc. All of my maps were made within ~30 minutes to 2 hours each, with the guest maps being more variable (4-6 hours in some cases). Gameplay-wise, maps are mostly slaughter-y, with some of them on the side of macroslaughter and others being much more compact. Inspirations for my maps vary wildly, but mostly take from music and other art that I like outside of Doom.
Eldritch Voyage is a new mossy jungle themed episode for Doom 2 designed for limit removing source ports made by various members of Doomer Boards, lead by 40oz.
Voxel Doom II is the follow up to 2022's award-winning Voxel Doom. This is a new graphics mod that replaces all monsters, weapons, props and items with fully 3d voxel models. It replaces all monsters from both Doom and Doom II.
Doomkid posted a bunch of midis a few years ago stating "Re-tuning and remastering of MIDI files I've found on the net. These should be perfect for DOOM maps. Enjoy!" so I made some Doom maps.
14 Maps + Secret Map + End Map based around the midi song names. Mostly ~5-10 min each. Slaughter adjace. Skill settings implemented. Tested in DSDA and EE. Boom CL9 compat.
Atrophy is a boom-compatible map which heavily focuses on atmosphere and exploration. It takes around 30 minutes to beat on first playthrough. Difficulty-wise it should be accessible to most players who've played pwads before, although it can kill you if you're not careful.
Experience heart-pumping arcade shooter action. Each combat presents a new challenge as you adapt to a different ship with a unique way to play. Dodge an onslaught of bullets, blast through enemies, and shapeshift your way to victory.
Your ship has made an emergency landing at the Charon base, and you have fainted from the crash. When you wake up, your pilot is dead, and no one is answering the radio. Luckily, you've brought your trusty shotgun with you on the ship.
Reach Charon is an MBF21 map that will test your nerves. An adventure in a forgotten and abandoned base in the most remote area of the solar system, where no one can help you.
In your tainted land, an unfathomable cosmic horror takes root. Monstrous abominations sow chaos and despair, while the Rune of Power, pulsating with forbidden energies, is stolen. To restore harmony and repel doom, you must drive back the eldritch creatures and reclaim the Rune of Power...
8 Singleplayer maps made for Copper