Sometimes thoughts are too loud
This is a set of 6 vent-y speedmaps that was made in 4 days. Mostly they're focused on atmosphere, so spending a bit of time on the map while listening to midi after killing the monsters will be worth it
The project was designed to be a creative exercise in building levels around the original map titles for all 36 maps of the Ultimate Doom with an increasing emphasis on creating challenging but enjoyable maps that will even given experienced veterans a stern test (Especially for an Ultimate Doom megawad and especially so for episodes 3 and 4). All maps are built to a limit removing (complevel 3) format and are beatable from a pistol start, difficulty setting are included, but some may need a little refinement to pitch the difficulty with more precision. Co-op starts are included but anything beyond this will be patchy and dependent on the author who made the map.
Zeppelin Armada is a new steampunk-themed megawad for Doom 2 designed for limit removing source ports made by various members of Doomer Boards, lead by 40oz.
There's two versions here for download - a "full" version with Steampunk weapons, skins & sounds and a "clean" version with just the maps and the classic Doom weapons.
A set of 3 maps with an emphasis on exploring surreal environments. Some bits may had challenging combat and traps. Mostly non linear progression. This mapset its a spiritual succesor to Liminal Doom aesthetics in some ways.
A new FPS from Fresh and LazarBeam. Take on 15 other players in fast-paced arena combat. Level up to unlock upgradeable weapons and perks. Customise your Gladiator with unique builds for every playstyle. Delete your enemies. Climb the leaderboard. Take on the world.
The ranger has been called to Ranger Station Theta as a precaution as scientists there have reported an anomaly with their slip-tech that would indicate a malevolant force has been trying to exploit the station. They could get a handle on the slip gate interdimensional array and use it as a back-door that would allow them to take control of some of Earth's remote facilities. Your breifing was to investigate the disturbance and eradicate any compromised forces or opposition that you encounter.
Swelter is a story-driven mod, which takes place several years before the events of Half-Life 2, and tells about the internal contradictions within the Resistance forces that arose during the rebellion against the Combine in the post-Soviet city of Central Asia, surrounded by a hot steppe.
This is a Boom compatible megawad replacement for The Ultimate Doom. It features 4 episodes with 9 levels each all themed in the vein of the original game. The levels are all levels that Chris Hansen has released either solo or as part of projects over the past 25 years. There are also a couple of new levels to fill in the gaps. "Hell's Bane" is oldschool Doom with a few Boom tricks behind the scenes.
Welcome to the Revolution, where you are an insurgent robot marching to the beat of your own motherboard in the name of rebellion. Level up your components and rewrite the future of AI, one Hologram Throwdown at a time. Well what are you waiting for, metalhead? Join a squad for free today!
A Doom-style map that revolves around a big vaguely hellish rock formation, on which Duke has to "climb" (jump, fall off ledges, etc.) up and down a lot.
Re:Mobilize is a brand-new single-player Quake modification by EmeraldTiger and Inky that introduces three new movement-based mechanics to the game, opening up devious new challenges to players and a whole new dimension of possibilities for level designers.
Trampolines: Perform death-defying leaps of faith across even the most intimidating gaps and chasms.
Wiremeshes: Nothing can stop you, not even gravity itself. More than just simple ladders, these surfaces let you move up, down, sideways, and even hang from ceilings.
Lighthooks and Lightpanels: The lighthook's purely photonic composition allows it to instantly latch onto any visible lightpanel, regardless of distance. You'll be hooked in no time - literally.
Lunacy is a wild journey to the moon and back! Pineapple Under the Sea Speedmapping Series welcomes back our hero from Mapping at Warpspeed, Zorglo Blaskowicz IX, on another Skillsaw-inspired quest to defeat the enemy aliens encroaching on the cheese production facilities of Luna, and to ingest as much dairy as possible.
This is a collaborative set of 13 Boom-compatible (-cl9) levels made from and inspired by Stardate 20x7. Proto-slaughter, tight skirmishes, casual combat, and various puzzlery await, all splotched with purple for the eyes to feast on. This is a mix of short void vignettes and extensive gothic/cavernous menageries, so maybe there's something for everyone here.
This set is comparable to late Sunlust, Fractured Worlds, and its very inspiration. Difficulty settings have been taken into account, and we've done our best to make HNTR/HMP enjoyable experiences while still being somewhat challenging.
A single player episode containing 10 maps inspired by the official Quake deathmatch maps. Features four previously released and now updated maps, as well as five completely new maps and a start map. Most levels are medium-sized and take 10-20 minutes to complete. All maps can be played in sp, coop or dm and support all skill levels.