Project: Unity is a full 32 map megawad for Doom II Designed to be fully optimized for the Unity port! This map set comes from some members of the Console Doom Speedrunning community. Don't worry, that does not mean this was designed for speedrunners.
15 Years a Doomer was a mapping contest held from March 22 to March 29, 2021. The event was organized by James Paddock (Jimmy) to celebrate his 15th year anniversary in the Doom community.
Luminous Gloom is a short episode for Doom 2 designed for limit removing source ports made by various members of Doomer Boards. This month's project lead is 40oz.
Two medium/large blue-themed maps plus a start map and a battle arena, featuring elements from some of the original Quake levels and certain old custom maps. Comes with three music tracks. The map sources are included.
Hellgate VR is a single-player virtual reality shooting game set in the universe of the original Hellgate: London PC game, offering a post-apocalyptic atmosphere and a story about humanity's fight for survival against demons.
3x3: Take Two is the spiritual sequel to the 3x3 community project, hosted by MFG38. The set contains 30 maps from 22 different authors, using only 3 flats, 3 wall textures and 3 enemy types per map. Maps were sorted *roughly* by difficulty this time around to make the final mapset more friendly for continuous play.
Responding to a distress signal from a nearby planet, your ship detects no lifeforms, but sensors are picking up energy readings near an abandoned research facility. You are sent down with your away team as chief of security to investigate. Upon arrival, you are alone, there's no sign of your team, and your equipment is gone.
Archi-TEK (also known as UVOLNIT) is a three level PWAD for Doom II designed for GZDoom created by Roman Suchomel (Romsu89). The WAD utilizes almost entirely stock Doom textures and is known for its lengthy maps and intricate detailing.
"Doom 2" is only released in Spain. It is vanilla compatible megawad with "Doom 2" and all applicable source ports. It has 32 exciting new levels of destruction. These famous authors include Juan Romero, El Pedersen and South America McGee.
Large medieval castle with several nightly courtyards. It runs on the Progs_dump mod (included) and comes with a few custom models, sounds, a skybox and a music track. The map and qc sources are included.
Episode with five medium to large maps in varying themes plus a start map. It is based on the Copper mod (included) and comes with two custom skyboxes, a few sounds and music tracks. The map sources are included.
This mod builds on the PSX Doom Total Conversion and Doom 64 Retribution, to take advantage of the latest GZDoom versions and adds many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom) into ZScript, while looking at the reverse engineered source code and existing source ports of these games for reference.
In addition to that, the mod is highly modular and also incluides many optional "enhancements" that deviate from the original experience. Depending on your taste you can opt for going as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom "enhacement" mods.
Wadazine Master Collection 01: The Rising or shortly WMC01: The Rising is a six-level collaborative mapset for Doom II and the GZDoom source port, created by various members of The Doom Master Wadazine community led by Alexa Jones-Gonzales (Remilia Scarlet), with support from Christian Blair (Endless). It is the first entry in the Wadazine Master Collection series. The project started on March 11, 2021. The first version was released on April 25, 2021. The maps were created with heavy use of Doom 3 textures.
ZX Spectrum styled demake of the classic PS1 game 'Dino Crisis'. Navigate each area, eliminating rogue dinos and staying alive. Find door cards to access new areas, deactivate force-fields and find useful pick-ups.