Community map pack with 12 level and start map using unused id textures from timfixed.wad. It comes with two custom skyboxes and a music track. The map sources are included.
Experience the most challenging and engaging combat in DOOM Eternal, new mechanics, enemy variants, meathook platforming, AI Invasions, and much more in Horde Mode: Trial of The Dark Lord, a fan-made prequel expansion to DOOM Eternal - The Ancient Gods Part Two.
Attack on IO is a 7 map wad with themes of tech bases, castles and bloody unholy landscapes. It has you stationed on the moon of IO and has you being dragged through hell and back.
This wad features custom textures by Ukiro (Otex) and music by Jason "Jay" Reichard and Jimmy Paddock.
All levels have been designed with pistol start in mind, although you can also play continuously.
Large Egyptian temple with tech elements using sock textures. It comes with statue models, a few sounds, custom skyboxes, and a music track. The map source is included.
Note: This level requires Arcane Dimensions 1.8 and a source port with increased limits + BSP2 support.
500 Milliliters of /vr/ is a community add-on by members of the /vr/ board on 4chan released on February 1, 2021. It features six levels created by three authors, and features numerous replaced assets. Four levels are available for Bloodbath. It is named as a play on the 200 Minutes of /vr/ and related community projects for Doom.
A completely free, volunteer made, multiplayer, satirical parody of common thematic elements found in American broadcast television serieses (yes that's actually a word)
A fairly challenging slaughter map by me.
It could be a little difficult for beginners or somebody who prefer more relaxing gameplay, you can just lower the difficulty.
Have a good time!
Industrial-themed 1024³ level with a lava-flooded foundry, a humid cave system and an icy outside area; originally started for the Xmas Jam 2019. It uses custom textures from various sources and comes with a new skybox. The map source is included.
Finnish mappers of the first acclaimed "SMEJ" came back for an episode jam 2, the sequel to Realm of the Lost: seven large maps in varying themes, based on the Copper mod (included). It also features four new monsters, a new boss, a few new sounds, and music tracks. The map pack then inspired the community to create a "SMEJ Map Jam", with no intervention from the original SMEJ team.
The year is 208X, you wake up in the barracks of the UNSF Fragor Portum to find that something is amiss...
Fragor Portum is a Boom-compatible 5 map episode for Doom 2.
"Blue"-themed community map pack with 15 mostly small to medium-sized levels including a start map. It comes with a few high-res textures, custom skyboxes, and music tracks. The map sources are included. Each of the maps have a "blue" palette to strands from the usual monotone brown palette of Quake.
Note: These maps require Quoth 2.2 and a source port supporting the -quoth command-line switch. Additionally, for some of these maps, it must have increased limits and/or BSP2 support.
Hell's Farthest Shore will be a replacement episode for The Shores of Hell, with a focus on huge, imposing architecture and atmospheric exploration, punctuated with frantic combat.
Time Tripper is a WAD developed by Emma Essex. The game features a custom protagonist, Doomelph, who must defeat many of DOOM's monsters alongside new ones and traverse spacetime.
Large underground industrial base with rocket silos and conveyor belts; and a small start map. It was originally started in 2005 for a Nehahra addon episode. It uses Daikatana textures and runs on the Rubicon 2 mod (included), featuring new and modified enemies and effects. Also comes with a music track and a custom skybox.