"Safe Haven" is my interpretation of a safe place removed from the world of the living - it's not necessarily heaven, but a happy place nonetheless. All souls are welcome. Negative influences are buried here. Your stay may be temporary, or permanent - that's up to you.
An experimental gothic-style map originally created as part of the Refracted Reality project. The central idea is a temple built on a huge piece of rock floating in an abyss with an abundance of vertical gameplay. Due to pursuit of the architectural complexity, in the spirit of Quake, map has performance problems.
The player's goal is to explore temple complex and find 3 runes. After installing them on the pedestals to open the exit and leave map. I'm sure sometimes players will find short cuts. Note that these are not bugs (although they were originally), since do not break the map progression.
A trans-dimensional life form explores the universe. Through the enormous amount of knowledge it accumulates, it doubts its own existence. Fleeing the intensifying feeling of loneliness, it gets lost on Earth. In the process, it penetrates deep into the consciousness of a civilisation that is helplessly overwhelmed by its own permanently changing reality and its technical developments. One day, the life form plays the 5-dimensional game "Bullets are round so their thoughts can change direction.", and an idea emerges that changes everything.
Stroggman's Tundra is a short episode for Doom 2 designed for limit removing source ports made by various members of Doomer Boards. This month's project lead is 40oz.
A brand new map for Duke Nukem 3D (requiring EDuke32) with a hi-tech theme. The map will mostly focus on solving puzzles, clever minigames, nonlinear gameplay progression and lots of secrets to explore, thus requiring the player to think logically rather than just rely on their reflexes and combat skills.
Medium-sized metal cathedral in the void. It is based on the Progs_dump mod (included) and comes with a custom music track. The map source is included.
A gothic cell with positive gameplay. You can fire the rocket launcher at stuff and pick your own route through the level.
Completionists can visit an optional extra fight which is a little tougher than the rest of the map.
Built with Eternity 4.2 in mind; If you use Eternity you get MOD music and extra text if you leave via the secret exit. but the map itself is perfectly Boom compatible.
Micro Slaughter Community Project (MSCP for short) is an eighteen-map Doom II megawad for Boom-compatible source ports. The project was led by Bauul and was aimed at creating a set of short and accessible slaughter maps with a par time of five minutes. The WAD uses textures from the OTEX texture set.
It was released on the Doomworld forums on January 28, 2021, and was uploaded to the idgames archive on April 23, 2021. The mapset received an honorable mention at the 2021 Cacowards.
Death's Dichotomy is 5 maps by 4 mappers for GZDoom. This is an offshoot of the now cancelled Near Death Experiences project. The aim of the project is to explore ideas and thoughts on death and dying.
You decide to take a vacation to your favorite resort.
Unfortunately, Hell had the same idea.
Donuts is a collection of levels that were made for various community projects over the years, with a few new levels thrown in specifically for this project. Every level has been given a fresh coating of OTEX. Levels pulled from previous projects have been heavily modified in one way or another.
Tetraptykon is a set of four maps for strong limit-removing ports (PrBoom-Plus would be the minimum requirement, and -complevel 2 would be the preferrable option) that aim to merge oldschool-flavored slaughter gameplay with modern visual appearance. For the sake of the latter, @ukiro's OTEX resource set was also applied.
9 + 1 (+ 1?) limit-removing levels for Doom II. Designed with stock Doom II resources in mind, utilizing the lovely skies provided by Mek's "box o' skies".
You may see a familiar space or two I implore you treat them as if they were new For the love from which these lands are derived Has been waiting patiently for you to arrive
May your heart's true will Be ultimately fulfilled For eternity
Eight deathmatch levels remixed for single player, most of them based on the stock DM maps. They run on the SMP mod (included) and come with two skyboxes plus a music track.