Uprising is a narrative driven DOOM2 megawad for limit removing ports (tested on Crispy Doom). It features an extensive dehacked patch with changes to weapons and monsters, alongside varied maps and gameplay. You'll be fighting through wastelands, abandoned facilities, hellish installations, ruined cities, frozen techbases and beyond...
The intended difficulity is UV but all other skills are implemented. There is something for everyone, including maps dripping with atmosphere, non linear keyhunts, short shootouts, frantic slaughter and a few true epics. Don't worry if you're intimidated, the largest fights have been inundated with powerups on the lower difficulties to allow the budding tourist to explore safely.
Down the Drain is 32 vanilla maps for Doom 2 and is my take on a Hell on Earth replacement with no added assets except midis that I like and bad menu gfx. Difficulty settings, coop, and deathmatch are implemented.
BATTLE STEED:GUNMA is a team battle TPS game implemented with giant robots. Join as a mercenary and win with your team in the battle that takes place in a competition between military companies from each countries to acquire new resources discovered on the space planets in the near future.
Christmas is at the door in snowy Allentown and Duke has promised to collect gifts for Lara. While doing so, he also needs to teach the aliens how one respects wintery holidays.
Report One (Upgrade Edition) is a single player modification from the Report series, for Half-Life, which has an independent universe, saturated with alternative or completely different events, though with some main references to Half-Life 1.
Two-day speedmapping event following a "low gravity" theme with 10 small to medium-sized levels and a start hub. It runs on the SMP mod (included) and comes with a custom skybox and a music track.
This is a simple, fast WAD with a little higher difficulty than usual, but it shouldn't be too punishing. The environment focuses on darkness, dark tech-bases and a lot of acid.
The Deep is a single map for GZDoom 4.5.0 and above. Made for Realms Deep Map Jam 2021, this map features the rainbow shader from Void & Rainbow nestled amongst a black and white landscape.
A single GZDoom map, made for the Realms Deep 2021 Mapping Jam and inspired (vaguely) by the Cthulhu mythos.
Features a brand-new 8-minute piece composed by me, entitled "The Old Ones", plus my old custom palette QPal, for the aquatic, washed-out colors.
Also features the music of @AD_79 for the title and intermission tracks.
Skulltiverse is a community project built around constrains in both playable space and build time. Each map was mostly completed within a week.
The wad contains 32 maps split into 6 themes - Techbase, Corrupt Techbase, Ruins, Marble Hell, Fleshy Hell and Void.
Sucker Punch 2 contains nine small, single-player maps for Doom II. The maps require a limit-removing port. The WAD is made up from three mini-episodes of three maps each which escalate from easy (with green details) to harder (yellow) to hardest (red). These are slightly larger than the maps in the original Sucker Punch (2018), and should mostly take 3-5 minutes each to play. Difficulty settings are implemented. The maps are designed for pistol starts.
Chronicles of Ghost Town is a episode of respectable size for Doom 2 designed for limit removing source ports made by various members of Doomer Boards. This month's project lead is 40oz.
A TWID-esque Ultimate Doom episode replacement, Soaked in Blood! It's a vanilla mapset in the style of Knee-Deep in the Dead with some modern twists. Ultra-Violence is the preferred difficulty though feel free to pick what suits your skills.