Huge town at nighttime with a castle and a big cathedral. It uses custom textures and comes with few new models, sounds, a custom skybox as well as a music track. The map source is included.
Sigma-X is a GZDoom episode consisting in 10 maps using the full power of the OTEX textures made by Ukiro that will recreate different themes ranging from the classic tech bases to hell and void themes.
Medium-sized speedmap in a vanilla-flavoured underground industrial setting.
This was originally intended for Doomworld community project "Isolation" but Derek "Afterglow" MacDonald ended up spending more than the allocated 12 hour dev time.
These mapping restrictions are followed:
- Must not use of F_SKY1. - Must use damaging NUKAGE1. - Must place health items on FWATER1. - Use of Cacodemons encouraged.
The Cube is a one-map mod which was inspired by the 1997 movie "Cube", directed by Vincenzo Natali. Much like in the movie, you find yourself in a high-tech maze that seems to be ever shifting. Only this time, there are hordes of demons trapped there with you!
Dark Scythe is an April Fool's project where mappers were tasked with making a Dead Simple knock-off that's beatable. Apologies to anyone thinking this has anything to do with Scythe.
An intercepted distress signal lures you to a UAC black site. Your mission: containment. Siren is a total conversion, of sorts, for ID's latest: Doom 2. Bringing a new roster of weapons get through its exclusive campaign.
Forests of concrete and steel, breathing and flowing forever under the wide eye of the sun, now ruled the works of man. His own eyes watch as hummingbirds swarm their branches and feed from whirring flowers. Long since had a creature like him been to this place, and standing in the midst of this weird marriage of nature and machine, he felt himself an intruder. What happened here, to create this new earth? And what became of those responsible for this ironclad garden of earthly delights?
Before he can finish the thought, the marine's spell is broken by a thundering roar.
Seems not all of man's gifts were of good intention...
Biotech is Godzilla is the 22nd limit-removing project from the nature-loving, tree-hugging hippies in the Doomer Boards Kommune. Led by glenzinho, it features eight maps of intense scenic action pretty enough to paint a picture that will have you itching to get out your gardening overalls after it's all said and done.
Large Doom-style level using original Doom textures. It starts out in a remake/conversion of E1M1 and provides a journey through various base and underground/marble temple areas, effectively using a Doom-like layout. Comes with a custom skybox and a music track.
An Episode 2 map that's chock-full of laser-saturated, demon-munching action. This level is about 20 minutes long, so a cut version has been provided in the E2M3 slot for people who don't like long maps.
Takedown: Extermination is the final level in the Operation Takedown series (Halo: Custom Edition Mod). Go after Patriarchus and find the forerunner weapon. Extermination features 8 mini-levels, all that bring their own refreshing style of gameplay, including a rainy forest, a city island, and a snowy plateau.
This is a mod/WAD for DOOM 2, featuring Ralsei from DELTARUNE, but he has a gun. A couple of guns in fact. You might want to stay as far as you can away from him.
Unreal (1998) is a highly enjoyable classic FPS with some rough edges. Unreal Evolution seeks to address these and bring a high quality golden age game to the next level. Expect tighter overall design through polished and enhanced weaponry/gunplay, smarter artificial intelligence and refined enemy placement, Enhanced Artistic Direction (new textures, effects, level details), tightened balance and resource distribution, new player mechanics, an engaging challenge (of course based on the difficulty mode you pick), enhanced replayability, audio design upgrades, a handful of bugfixes, better bossfights, level design with more to offer without being obviously different, and more...If you've played my critically-acclaimed 'GMDX' mod for Deus Ex, you know what to expect. Unreal Evolution is intended to enhance the overall experience yet retain the original spirit and concepts: Unreal but better
Thanks Nue for the speedy work on the graphics, textures were pinched from CC4 and Jimmys Zoon texture packs (also where the misty sky came from). New palette is ReaperAAs excellent Coldpal colour palette.
This game is an intense bullet hell roguelike shooter, evolve and destroy the celestial army to try to open the hell's gate. Items, references and transformations based in : Lovecraftian universe, biblical sins, and all types of angels and celestial creatures.
Ik a soul liberated full of hatred penetrates the depths of Internet to Play a cassette, because music is the only human vestige that remains.
FPS Steampunk like a Quake + Hotline Miami