Annual Christmas mapping event. This pack features 17 small maps in varied styles where all gameplay takes place within a 1024x1024x1024 space. It includes a start map and is powered by the Arcane Dimensions devkit (included) + and some additional content. The map sources are included as well.
The levels are small-medium in size and plays more like Ult. Doom since only lower tier monsters and weaponry were used. They should offer a good 45 minutes of some classic, old school fun! The action is fast paced and the levels feature their usual style of interconnectivity and semi-realistic to abstract visuals.
A roguelike heavily inspired by Gungeon and Binding of Isaac, you play a Knight whose quest is to venture into a nearby dungeon - utilizing the most powerful magic of all... GUN MAGIC! Starting off with a pistol, instead of picking up items to modify your character - you pick up gun parts in order to modify the weapon itself!
A 3-key Collector style map. Pretty standard fare, with a heavy emphasis on traps and arenas, and a lite-slaughter finale. This map is intended to be challenging. All monsters/weapons are vanilla.
There are only 2 modes, (UV) and (HMP and lower). UV is the intended experience, but the HMP-lower version is there if you're looking for an easier run.
This map had several sources of inspiration, but the biggest one were the Nether Fortresses in Minecraft (both visually and mechanically). I always wanted to make a Doom map that had the sensation of finding one of these in the Nether, especially with the idea where the environment is as dangerous as the denizens lurking within. That said, there are no teleports if you fall off any of the ledges into the chasm. Basically: You fall, you die.
These are maps I made for a now abandoned vanilla project. The two maps contain 34 and 69 things, respectively. A DEH patch was made postmortem for the second map.
One day, you decide to go to the park with your pet Daisy, to have a relaxing walk under the sunshine. When you are near the park, you notice that the sky starts to get covered with clouds, and as soon as you enter the park, a gust of wind suddenly closes the door, and it seems to be locked. You must find another way to get out of there.
French Meat 2 is a single-player one episode fan add-on for Blood, featuring eight maps which was created between 2013 to November 2019, and is the sequel to the original French Meat (2012). Unlike the original, it features new art assets in the form of a reworked TILES018.ART, including several pieces from Cryptic Passage and new graphics to aid in its tropical island setting. The original episode is also included, with some upgrades, as well as a bonus level in the third episode slot.
DOOM: Perdition is a spiritual successor to Thy Flesh Consumed. At the end of your last crusade to Hell, the hideous wreck of the Spiderdemon leaves behind a gateway. Passing through it, you emerge in the green fields of Earth -- only to find that everything is not as it should be ...
It features almost of all the major enemies you've fought back in Black Mesa, including Headcrabs, Bullsquid, HECU grunts, all return to screw your day up!
This is a Hexen megawad with the traditional linear progression instead of a hub-based fare like you might expect from Hexen. However, you are still meant to play this continuously, despite the very loose balancing.
There are 24 maps in this wad, with 3 of them being secret.
A community made Episode 2 replacement for Ultimate Doom, sequel of the Deadly Standards. Again, the only limitation is to create a map for Doom using only the stock assets (graphics, sounds, etc.), with the only expection of new midi soundtrack.
Map pack centered around a Jump Boots item that adds a double jump ability. There are five levels set in Mayan ruins in canyons and caves, a miliary bases, and a crumbling castle. It also features a few custom monsters from Rubicon 2, new skyboxes and music tracks.