This version of Persephone is a compilation of Volumes 1, 2 and 3. Volume 1 is an episode of 8 main maps, plus a secret level and a scripted "Cast and Crew" map, whilst Volume 2 is an episode of 10 playable maps and Volume 3 is 14 playable maps. Where necessary for compilation purposes, maps and resources have been tweaked or altered. MAP14 has had a game play overhaul from how it appeared in the Ten Community Project so that the co-op only part of it is also included in the single-player experience. Some minor fixes have been applied to the individual volumes in this compilation process.
Half-Life 2 Beta Minimalist mod is a COMPLETE RECREATION of Half-Life 2's original storyline, that follows HL2 Early Geography and 1999-2001 storyline for an accurate and fulfilling experience, while retaining a modest and minimalist design.
"Shooters are brown", I hear.
Well, maybe since Quake they are, but Doom is actually a pretty colourful game.
Just to prove it, here is a new episode for Ultimate Doom, using only standard textures and flats, and nary a hint of brown.
SPECTRUM is an Ultimate Doom (complevel 3) episode for limit removing ports. It features nine wholly new levels, a custom boss monster (sprites & sound by Eriance, dehacked by @Obsidian), and new music (by @Taw Tu'lki). It is primarily designed for pistol start single player, but is playable in continuous and/or co-op modes. Deathmatch is not supported.
Sick and tired of those custom wads full of boring old tech places, straightforward monster placement and non stop Romero'izms? Then you're in the wrong place because this wad is nothing but straight vintage Doom styled fun with everyone's favorite tropes such as pistol fights on beginning levels, misaligned textures, homages, a shit load of secrets and all round classic Doom gameplay! As is tradition each episode takes you to new locales and unleashes harder threats!
ALIEN BASTARDS! is a partial conversion created by the wild and wacky folks in the Doomer Boards community, featuring 8 maps of (ahem) "alien carnage," 1 credit map, and a MAP30 menagerie showing off the many custom resources featured in the set. Time to kick some alien ass, rescue some number crunchers, and make it home in one piece to celebrate your Independence Day!
The basic ideas of this map are infernalism in design and the general non-linearity in gameplay. I have never tried to widely disclose them in my maps and wanted to practice. In some places everything turned out as I had planned, in some places very average. Nevertheless, I am pleased with the final result. As an experiment, I added coop-starts, but cooperative was not tested at all. The difficulty is above medium, but you can choose from HMP and UV.
The map is very long (about one and a half hours), so it will be tiring to go through in single try. The player is faced with the task of finding 6 yellow keys scattered across map locations. The keys must be placed on pedestals in a separate huge room, which can be reached via a teleport in the center of the map (where the hammer is). I think this should help you not to despair if you get lost.
SPV3 is a total overhaul of the original Halo, adding new weapons, vehicles, enemies, features, graphics, extended levels, new levels, new story terminals and much much more. Featuring a total playtime of over 24 hours on Heroic and Legendary difficulties, SPV3 is the largest and most feature rich Halo campaign to date. And to top it off, it is built with gameplay as a focus first and foremost, meant to expand on yet capture what made Halo Combat Evolved one of the best first person shooters of all time.
Zombies Ate My Neighbors TC is a Total Conversion mod that aims to recreate the videogame by LucasArts "Zombies Ate My Neighbors" as a first person shooter, recreating the levels of the game as maps in a pseudo 3D environment.
The Mapwich is a collaborative megawad for Doom II, first released on June 2019. The project was led by Bridgeburner56 and based around the idea of pairing up mappers for each of the levels in the set, but also having the pairs be randomly chosen: the result was a total of 30 mappers, for 15 regular maps + 1 hub map. Each mapper was given free reign on what to build and what settings to utilize, the only rules being that the project had to be tested in GZDoom and that only a handful of liquid fall textures and new skies would be used as far as new graphics go, with everything else being stock Doom 1 and Doom 2 assets.
Enjoy eight maps to barrel your way through in our re-release of the legendary shooter with the community-favorite mod Underdark Overbright, available to download now in the Add-on menu of Quake Remastered. This Add-on also includes Copper, adjusting the original game for a tweaked experience.
Online FPS game, near future background, Resource Warfare between Military Forces and PMC. More than 50 kinds of original weapons with customization option. Use Peripheral objects, Tactical drones, Active objects to experience dynamic warfare.
Coffee Quake is one of the largest Community map packs featuring 74 small levels across four episodes following the classic Quake themes. Each map was made within two hours and has an average playtime of 3-5 minutes - well-suited for the occasional coffee break. The pack comes with a start map and a remix/remake of the original end map as well as a music track and some demos. The map sources are included.
Note: Some of these maps require a source port with increased limits and/or BSP2 support.
NoisyDiarrhea is a 32 Map speed megawad made for the 2018 NaNoWADMo challenge, a trial held last November to generate a 32 map megawad in the span of only one month. NoisyDiarrhea is what came out of me during that time.