Astral Abstraction is an atmospheric 5 episode total conversion that aims to advance the formula of Doom's gameplay, bringing it more in line with the modern entries in the series. The vertical aspect of gameplay is expanded and more fleshed out, and the pace of gameplay is faster.
The acidic rain has been going for weeks and your house has started to crumble. You decide to take shelter in a nearby cave, but after setting your foot down in the wrong place, end up far deeper within than you wished.
Sometimes thoughts are too loud
This is a set of 6 vent-y speedmaps that was made in 4 days. Mostly they're focused on atmosphere, so spending a bit of time on the map while listening to midi after killing the monsters will be worth it
Choose your champion and enter the Labyrinth, survive if you can. Hades has taken over the Labyrinth, forcing souls through an arduous trial to reach the afterlife. Do you have what it takes to succeed, or will you be doomed to guard the Labyrinth for eternity?
Salvation sees the player take control of Grigori immediately after bidding Gordon farewell following the quarry holdout. Whilst his journey continues forwards, Grigori must now work backwards in an effort to not only leave Ravenholm behind, but cleanse it such that no parasites remain. You'll tread familiar ground made unfamiliar by the effects of Gordon's path through the town, combined with the riled-up zombie hordes out in full force, and new pathways Grigori will take to complete his exodus. Pyres will deliver some of Grigori's once-friends to a better place, and also play their part in igniting a flame that will sweep through Ravenholm. By the time you've reached the end of the mod, the entire town will be up in flames and scorched by your actions.
NoisyDiarrhea is a 32 Map speed megawad made for the 2018 NaNoWADMo challenge, a trial held last November to generate a 32 map megawad in the span of only one month. NoisyDiarrhea is what came out of me during that time.