This is just a simple 10 map episode for zdoom. the levels are inspired by the level design of doom2, so the maps are simple and linear to very linear levels.
Blues Brothers 2023 exists because @msx2plus made a bunch of awesome skull from google images edits as titlepics and they expire after this year. Bullets have been replaced by Plasma, and the Plasma Rifle is now a default weapon in Slot 2
Adventure through sewers, creepy houses, forests, caves, mines, underground rivers, dockyard, deserts, boats, prisons, space robots. Drive and race hovercrafts and your desert buggy down the sewers and dangerous desert track. Pseudomod will give you multiple hours of quality singleplayer gameplay and enjoyment.
Not Even Remotely Fair is a limit-removing Doom II megaWAD project lead by Peter "MegaSphere" Lawrence designed around Doom's Nightmare difficulty setting.
Loosely following the movie 'Even Horizon', you play as a marine sent to investigate the titular ship as it has been rediscovered around the orbit of Jupiter. As you arrive on the ship you realize that it has brought back with it the unspeakable horrors from where it had disappeared to as it digs deep into your mind, looking for your deepest darkest fears.
A new single map for GZDoom, done for @Baratus's birthday using their and Skelegant's custom weapons mod Broadsword Jim, a modifier that puts you in the metallic, armored shoes of Jim, a sword-headed wielder of both medieval and modern weaponry.
Inspired by my love of malls and the album Illuminations by FM Skyline. A fairly linear adventure through a dreamily brutalist structure with a few tonal shifts and surprises sprinkled in.
Santa got dead and you have to infiltrate the illuminati before they make evil santas something something save christmas and shoot stuff you know how it goes figure it out.
200 Line Christmas: Snowy Slaughter is a community project targeting MBF21 (complevel 21). The project is inspired by Arsinikk and NinjaDelphox's Line Massacre Series and is the sequel to 100 Line Christmas. It uses the new Doom Christmas Enhanced resource pack with some new additions specific to the project.
As the 200 in the title suggests, each map was limited to 200 lines at most. Each mapper was asked to add some kind of friction in their maps (Either slippery ice or heavy snow). In addition, each map has a hidden runaway gnome for you to grab (replacing the item count)!
150 Line Massacre: The Golden Skulls is a 36 map megawad by @NinjaDelphox, featuring maps by @Arsinikk, @Cacodemon187, and @Large Cat, and is a non-canon sequel to 100 Line Massacre. Originally intended as remaster of Ninja’s 5 Maps with 100 Lines, it turned into a full blown sequel featuring “remasters” of these original 5 maps that led to the eventual creation of 100 Line Massacre, along with re imaginings of these maps and 27 entirely new maps, including a previously unreleased 100 Line Massacre map! 150 Line Massacre also features a new gameplay mechanic: The Golden Skulls! Each map contains a hidden Golden Skull, and is required for a 100% playthrough, displaying a “Skulls” count at the end of each map instead of an item count.
A classic Doom megawad made by level designers at iddqd.ru to celebrate the anniversary of their beloved game. The maps provide a variety of experiences: there are ones authored by newcomers and by experienced mappers, desert cities and snow-covered bases, compact and very large levels. The first episode is based on the original Doom, while the later maps are variations on Doom II-related themes.
This was produced during NaNoWADMo 2023. It is a sequel to The Lost Magic (you may want to play that first!), and is a fair bit harder in difficulty and far more experimental.