A megawad for Doom II in development for 3000 hours.
Tonight is your last shift.
You take another sip of your warm drink (most probably a "Mud Slapper", which is an extremely hot beverage, brewed from demon fudge and Arch Vile blood.
Suddenly you notice a "RED ALERT" warning on your screen.
You leave your cabin and head out back to the U.A.C. Headquarters to investigate...
Welcome to Detroit. Gang violence has become an epidemic, forcing all civilians and police to leave the city. All that remains are soldiers of the Bloods and Crips. The city has become an abandoned battlefield where gangs engage in large scale firefights known as "Hood Warfare".
Terrianis its a short set of boom maps inspired a bit by Crumpets. These maps follow aesthetics of ruins, castles, temples and overall mystical landscapes. My main goal with these layouts was trying to archive interconectivity, as if the hold level its just one big place where everything its joined together.
As I have Seasonal Affectiveness Disorder I decided to make a map to emulate the feeling - this was on a day freezing rain kept my homebound and covered the city in ice.
Four (4) map episode with a variety of medieval / wizard / runic themes in a classic style, made for vanilla Quake. Some levels are rather non-linear and large. Map source is included.
Originally designed for a community project, Well, me Neither is a short Doom 2 adventure through a possibly flesh-infested neighbourhood. It didn't quite fill the project's rubric, but I still feel it scrapes by just enough to deserve a second lease on life.
Spirits’ Creek is a third-person horror adventure where, following an avalanche, you play as a father looking for his daughter. Battle supernatural creatures, tame the elements and solve the mystery surrounding the events in order to survive the night.
Apotheosis X pushes the boundaries of what's possible aesthetically with the marathon engine whilst retaining its low resolution 90's charm.
The campaign features engaging combat that scales with player skill and aggression, with a roster of new enemies and weaponry that compliments the original games' nuance and high skill ceiling.
"Jamal Jones: Hell's Executioner" is the third and final episode of the Jamal Jones Trilogy, a community-driven megawad for Doom II created during Doomkid’s 20 Years Mapping Contest. Featuring 20 maps plus 2 secret levels, this episode follows Jamal Jones as he battles through hellish landscapes to stop an alien scourge infecting humanity. The game includes custom monsters, upgraded weapons, and a gritty sci-fi backstory.
Jamal Jones Trilogy is a compilation of levels created during the Doomkid's 20 Years Mapping Contest held at the Doomworld Forums. This was a community project dedicated to Doomkid's 20th anniversary as a mapper.
Jamal Jones Trilogy is a compilation of levels created during the Doomkid's 20 Years Mapping Contest held at the Doomworld Forums. This was a community project dedicated to Doomkid's 20th anniversary as a mapper.
It's a direct continuation to Koodbool, but way closer to the original Duke 3D base level format with a layout-centric theme, falling under the Old Limits and with a non-Euclidian progression inspired by Lunatic Fringe.
This episode comprises five Plutonia maps which were originally submitted to FDTWID, mostly dating back to 2017. They include some balancing and progression changes to better tie them together as a standalone set.
Royale Battle: Warzone is a Near-Future Sci-Fi Battle Royale game set in the heart of the city. Play either solo, duos or squads and be the last to survive the Battle Royale