A nine map wad Made from scratch inspired by Megawads such as Eviternity, Ancient Aliens and Taransman's Projectile Hell. It follows Alice Clancy, a rookie marine who guards a new portal created by the UAC that allows them to go to other dimensions, but an accident happens and she gets transported to that dimensions where demons struck a deal with a cult of foul creatures known as the Serpanteens, after the first encounters with them She finds out that they made a deal with them to conduct a secret experiment, that acquires creating a new powerful monster, Alice needs to figure out the secrets of the Research and try to stop this powerful monster before he enters and destroy her Home Dimension.
A 11-map Vanilla Dehacked mapset loosely inspired by the 1995 Cabal series, originally created for NaNoWADMo 2022. This mod contains numerous gameplay changes to your weapons. After a humiliating defeat, your supervisor saw it fit to demote you from a cyberdemon to a mere human, so that you can learn to maximize your combat potential instead of squandering your superior firepower. But there's no force in hell that could ever make you part with your beloved weapon...
A full megawad of speedmaps that were (mostly!) made in an hour or less, for NaNoWADMo 2022! The standard 30 maps are split evenly between us, with Map31 being a collaboration and Map32 being a guest map by gabirupee!
MBOS.wad is a 13 map wad created during NaNoWADMo, with main inspirations from NoReason's NoSp (Map31) JAM by Vortale, Judgment by Rayziik and 1 bad wad by Spendoragon
Medium / large base map with lots of lava. Built on progs_dump 3.0 (already included). Custom music is "Scratch My Surface" by Verbum Mentis. Map source is included.
MAYhem 2022: MEMENTO MORON is a 28-level Doom II megawad for Boom-compatible source ports, created by members of the Doomworld forums. It is the tenth installment in the MAYhem series and was led by James Caldwell (Obsidian). The stated intention of this year's installment was to homage the projects from the first 10 years of Doom mapping, with a resource pack comprised of textures from the IK Texture pack, Hellcore 2.0 and the Malice total conversion for Quake.
This mapset was produced during NaNoWADMo and contains 32 Boom (CL9) maps with heavy DeHackEd shenanigans. The difficulty is a lot more on the softer side with a decent ramp up, so if you've just beat Doom 2 on UV, you can give this a crack!
Sepia is a 34-map megawad (which started as a NaNoWadMo project) with maps ranging from lighter brown shade to darker brown shade. The mapset is mainly targeting DSDA-Doom (Woof should also handle it, but it wasn't tested), but GZDoom should work for the most part as well (use it at your own risk still, there might be more issues than i found).
The mapset is divided into 4 episodes with themes variying from the trench warfare of the WW1 to abstract solid-colored places in the void. Difficulty varies as well, with the wad starting fairly tame, but getting progressively harder both in movement department (episode 3 being heavy on the plaftoming side) and in combat department (episode 4 being heavy on the slaughter side).
Deposited into a labyrinth of flesh and metal, you see things others won't believe, experience horrors beyond ordinary comprehension, and witness impossibilities that drive lesser men mad. Only one directive remains evident in your mind - Ascend the Spire. Destroy the Eye.
Slay hordes of vampires, werewolves, and Biblically-accurate angels in this standalone survival horror FPS side story from the El Paso, Elsewhere universe.
Explore a castle overrun with enemies, an abandoned mine that's seen better days, survive a village where the locals have turned, and make your way onto a Timestriker ship.
Hundreds & Thousands is a set of six short maps with a theme off inexplicably technologically advanced ancient ruins for boom compatible ports. Each map is between 2-7 minutes long, and due to the 1HP gimmick, the maps themselves aren't too challenging.