The Fireblue Conundrum is a miniwad for Doom 2 of varied difficulty and gameplay. It's Boom compatible and every map is meant to be played from a pistol start.
Stray's cat rips and tears through demonic hordes in brilliant upcoming Doom mod This mod lets you play as the cat from Stray in the original Doom, and you can shoot your way through the game as the cat. But not only that, but you will be playing in third-person.
The Box of a Thousand Demons is a brand new 32-map Boom megawad, targeting DSDA-Doom as a port and using OTEX as its main texture pack. It focuses on variety over visual consistency, and explicitly caters to all manners of niche and aberrant gameplay - within you will find lite and fat slaughter, key hunts, puzzles, platforming, pacifist maps, Tyson maps, NoMo maps, ammo starvation maps, the whole nine yards. A little something for everyone. Atmosphere was my main concern, with streamlined gameplay a distant second.
Experimental mod for Ultimate Doom. Doomguy has dementia. The Thing you can’t Defeat lets you replay the first episode of Ultimate Doom as it slowly morphs into a confusing and demented nightmare.
This WAD was HEAVILY inspired by the WAD “Doom but somethings not right” and the album “Everywhere at the end of time” by The Caretaker.
Sprawling techbase exploration focused dungeon crawl with mostly low intensity combat (though there are a few set piece battles). This map was finished in 2007, but I hadn't released it because it was supposed to be part of a mini-episode that was never finished.
A Vanilla Community Project with one rule: Each map could at most only have 128 Linedefs and 64 Things.
The megawad comes with 32 maps (+ 3 bonus) from the Doomworld Community, both old and new!
All maps were designed with pistol start in mind, though continuous play is perfectly fine.
Midnight Mercenaries is a game that combines the fast-paced gameplay of Hotline Miami with the characters and mechanics from Team Fortress 2 and expands on both concepts.
This is an Eternity Engine map with portals and some special effects.
The gameplay is classic: no new monsters or weapons, no jumping. Freelook is not needed or recommended.
Wretched Flesh is a set of 5 boom-compatible (-complevel 9) maps. The .wad includes a dehacked file that makes the combat slightly faster paced. All of the maps are mostly linear. Combat ranges from cramped brawls to wide open skirmishes.
Take on the Grimheart Gang as you shoot, dodge, cloak and explode your way across TombStar in this Space Western rogue-like shooter. Grab your guns, buckle your spurs and take back the planet – for justice, for revenge and for the galaxy.
With Red Marshall you can take command of the front lines with this unique uniform for the Soviet Forces Commander role. Lead your troops onto the battlefield with the "Soviet M35 Officer" uniform.
Speed Squared is the eighth edition of PUSS, BluePineapple72's (semi) monthly speedmapping series. These maps were built with BigBrik's Adventures of Square total conversion. Download Square here:
Couch Combat is a fun, frantic, Splitscreen FPS made specifically with PC players in mind! Play with up to 4 players locally in short, fast-paced rounds.
Solar Struggle is an Ultimate Doom, limit-removing (Complevel 3) community project. Each map was given a name first and then participants were invited to make a level based of it.
The first 3 episodes are comparatively easy and short, and the 4th is ramping difficulty up quite a bit. The maps are balanced for pistol-start primarily.
15 small / medium sized maps made in three days, with one design constraint: only 40 monsters or less. Built on Copper v1.19 (already included) and map source files are included too.
Mausoleum Nefarium is a episode of respectable size for Doom 2. It is designed for limit removing source ports and made by various members of Doomer Boards led by 40oz.