Large dark underwater base / temple adventure map with lots of exploration. Textures by Makkon, built on extras_r5 mod by Khreathor (already included) with features like ladders. Make sure to save often, and save powerups until you really need them.
Monuments of Mars 2 is an eleven-level episode WAD for Doom II designed for limit removing source ports created by various members of the Doomer Boards community, led by Jon Vail (40oz). It is the forty-sixth entry in the ongoing Doomer Boards Projects. The project is an add-on sequel to the first DBP in celebration of the series' fourth anniversary. It is intended to be loaded with and continue from its predecessor and starts at MAP08.
Pac-Man Doom is a 12-map adventure, where you run around mazes and other exotic locations in search of Pac-Dots. Lots of custom sprites immerse you in a world that is both Doom and Pac-Man at once. The 12 maps span a wide variety of locations: from taking you deep inside a computer mainframe and a haunted mansion, to a lush green hedge maze and a beach resort. Keep running and make sure to take care of those Ghost Pinkies!
"TNT: Threevilution" is a full thirty-two map boom compatible megawad inspired by the works of TNT, specifically in their contribution to Final Doom, created by General Roasterock and @DoomTheRobot (featuring @NaN and American McGee). It has zero meaningful story, as God intended, and has been able to create cancerous growths in a lab environment.
A pack of 10 Koohoo themed Mesoamerican temple maps made in two weeks, for vanilla Quake. A custom start map is included, and a map source is included.
This map pack should last an experienced player two to three hours.
The map is pretty linear and has a bunch of tangents and secrets and is stuffed with low-tier enemies and pickups for all you murder-headed-secret-hunting-bonus-fiends out there.
This is my "oddly named but lovable beast of wad" (kalensar) that replaces Doom 1in the style of Doom the Way Id Did. To ensure vanilla compatibility, I've tested the wad in Chocolate Doom and cleaned up any issues I could find. This wad doesn't try to reinvent the wheel, just maybe grease up the axel a little bit. Also with the levels is a pack of midis I wrote and decided to include for use alongside the levels. That's right, the first 36 level ultimate doom megawad of 2022, and the only limit we removed was your imagination.
Nensha is a mostly run-and-gun style loop through a grimy, demonic techbase, made in boom format (complevel 9). I've never been big on making techbases, but I had fun exploring some ideas with this one. Fingers crossed that it's bug-free and some kind of entertaining!
In terms of difficulty, I tried to aim for that Plutonia/Scythe/Valiant range (with varying degrees of success). It's not a complete pushover, but not overly punishing.
Hurt Me Plenty was what the map was built for (""intended experience""). It has some kick to it here and there, but most players shouldn't feel too out of their element. Ultra-Violence is just HMP with a few extra cheeky monsters/encounters, intended to catch the player off guard a bit more.
HNTR is now Hunted! Taking inspiration from Mutabor's "Onslaught!", this is an alternate version of the map for anyone who prefers their Doom extra spicy. Gets into slaughter territory, and I probably wouldn't recommend it as a first impression.
Vladolf Putler, a psychopathic ruler of an evil empire, is disturbing the global peace again.
He has to be stopped before more lives are lost. Are you up to the task?
"Twelve Easy Pieces" (formerly known as "Constraining Order") is a set of twelve (or was it thirteen?...) Boom format maps that sets out to do exactly what it says on the tin - provide you some fun in an easy, stress-free environment. No evil archvile closets here (although my memory might fail me, it's been a while since I cleaned out those closets); no nasty obstacles to your carefree circlestrafing (watch your step though, I'm not insured); and certainly no revenants (skinny guy in red pants told me, how could he be wrong?). Take a stroll through techbases, temples, aquatic environments and out-there voids, always knowing that even on UV you'll never face anything worse than a slightly spicy HMP Plutonia. Small maps with low monster counts, a restrained texture choice, and occasionally a dash of my personal foibles - puzzles and platforming. Nothing you can't overcome, believe me
100 Line Massacre is a small Megawad project (Full 32 maps + 3 Bonus) by NinjaDelphox and Arsinikk with the goal of making Vanilla- Compatible maps with the limit of 100 lines.
All maps were designed with pistol start in mind, though continuous play is perfectly fine. Each map should take only around 2-5 minutes to finish.
In addition to the 100 line limit, the other goal was to add variety to the megawad by alternating authorship with each map, combining Ninja's heavy emphasis on challenge and combat mixing with Arsinikk's more experimental maps of Vanilla tricks and exploits.