400 Minutes of /vr/ is a 37-map community megawad for Doom II designed for Boom-compatible source ports by various members of 4chan's retro videogames board, led by MacGuffin and released on the Doomworld forums on May 10, 2022. It is a restriction-based project inspired by the previous 100, 200, and 300 Minutes of /vr/ projects. Mappers were limited to creating maps within 400 minutes of development time, including playtesting. A small number of maps were created in more than 400 minutes, with their creators being allowed extra time for various reasons.
Alcyone is a Science Fiction 3D First Person Shooter (FPS) Video Game set in an Open World mid-crisis New York City (NYC) that can be freely explored by the players.
NEVER uses mostly vanilla assets to create an atmosphere that I think you'll find unique and oppressive (but in a fun way). There is some old-school DEHACKED nonsense to keep it fresh.
Dreamcatcher Apparatus is a short megawad for Doom 2. It is designed for limit removing source ports and made by various members of Doomer Boards led by 40oz.
Pagodia is a vanilla compatible episode for Doom 2 featuring varied, japan-inspired settings. The wad is split into 3 distinct themes: Village, Techno-shrine, and Cyberpunk City. Difficulties are implemented. Mouselook, jumping, and crouching should be disabled if you're playing on a port with those features.
An episode for Heretic replacing the original first for Limit-removing ports. Made on the basis of different images from google for the query "dungeons maps". There are some textures from Hexen, Hexen II, Heretic II, Witchaven and a few of their own.
This 11-map set is a pseudo-reimagining of Doom I Episode 3: Inferno, except in Doom II and using Boom features and expanded limits. It should work in anything that can handle the equivalent of complevel-9. Expectations may be subverted, and there should be some surprises along the way!
This mod is a "remastered patch" for the Call of Duty: World at War stock zombie maps. The aim of this project is to modify these maps with bug fixes, quality-of-life tweaks, fixed inconsistencies, new features inspired by Black Ops 1, and a few creative additions such as adding back cut content or storyline-related Easter Eggs.
Block-Quake is a total conversion mod that replaces all of Quake's vanilla models with familiar looking "blocky" monsters, weapons, items and bosses! Included is a Block-Quake update that adds new plastic replacements for the Copper mod (you'll need the regular Copper mod for Block-Quake's version to work correctly)
Seven classic maps made in 1998-2001 by Peter Bisseker, also known as Tiddles. A variety of themes (base, rogue brick, wizmet) in an early yet distinct style.
All levels were released separately, but were intended to lead into each other. This release is a modern repackaging by historical map appreciator Greenwood, curating all of Tiddles' single player maps together into a convenient episode.
A big base map with intense fights... you are a treasure hunter who seeks riches in abandoned places. You heard about a factory that did brutal tests on people and decide to go there to see if there's anything left.