Fire on the Mountain is a 5 map limit-removing episode for Doom II and is my first proper mapset. Difficulty is slightly above Doom II, so this WAD should be fairly easy going.
A vanilla Doom 2 megawad consisting of 32 maps. Following the same basic premise as Silence, I intend to replace the original game in the style of Doom 2 the Way Id Did, but with that in mind I think it's still important to note that this gets a fair bit harder than Silence and Doom 2.
512 Linedefs of /vr/ is a 32-map community megawad for Doom II designed for Boom-compatible source ports by various members of 4chan's retro videogames board, led by MacGuffin and released on the Doomworld forums on June 28, 2022. It is a restriction-based project inspired by similar /vr/ projects (such as 200 Minutes of /vr/ and 2048 Units of /vr/). Mappers were limited to creating maps with no more than 512 linedefs.
Power Strife Deathmatch is a game with all the hallmarks of old-school deathmatch, you've got your B-hopping, your selection of impractical (and fun) guns all with their own unique alt-fire abilities, you've got weird maps with strange secrets to find, and best yet... A log-book where you can learn all about the characters, weapons and items you'll find in the strangest deathmatch game ever created...
Oh, and I forgot to mention the best part... It also features random item pickups ala mario kart... Just in case you needed the gameplay to get even more hectic...
Two small maps, a classic-style base themed intro and a castle themed conclusion. Uses custom music by Angryfrogs, custom skyboxes by Makkon / Sock, and some id1 and mg1 textures.
H1-Mod is a modded client for Call of Duty: Modern Warfare Remastered. This client aims to provide a better-than-vanilla experience, with many quality-of-life features which are designed with gameplay enhancements in mind. The original game on Steam did not have a huge player base and is considered a forgotten Call of Duty. Also, the original game has so many game-breaking features that it is hard to play the original experience without facing a issue every so often.
With H1-Mod, new features include, but are not limited to: unlocked field of view adjustment, HUD safe area adjustment, detailed sensitivity adjustment, multiple fullbright modes, disabling of broken shader caching, unlocking all cosmetics, stat changing, uncapped max FPS, and a dedicated server browser.
This is a 32-level PWAD compilation of maps I designed for various solo and community projects across five years up to 2021, with the addition of minor tweaks to all maps and a new level to be played in a built-in demo and nothing more.
Similar to Antaresian Reliquary, this WAD features a new weapon and a whole smorgasbord of monsters and props via Extended DeHackEd.
Ever wanted to play CS:S just like CS:GO but tired of simple model-changing mods? Then this mod is for you! This is a mod for Counter-Strike: Source, which brings a lot of gameplay features from CS:GO into CS:S, such as:
All weapons from CS:GO (really, all of them!)
All player factions from CS:GO
Panorama-like HUD
Even all agents from CS:GO! (you can switch them in-game whenever you want)
Loadout system (for example, you can use either P2000 or USP-S, depending on what you prefer!)
Gloves that you can also change in-game!
Complete CS:GO shooting mechanics (spray patterns, etc)
New gamemodes: Deathmatch (normal and FFA), Arms Race, Flying Scoutsman, Wingman
CS:GO shaders: Character, WeaponDecal, CustomWeapon and improved phong shading for VertexLitGeneric
CS:GO postprocessing
VScripts
Molotov & Decoy grenades
Playing as bots when dead
CS:GO player animations (v0.10 and above: from the current CS:GO build; below v0.10: from an old CS:GO build)
Ironsights
New cash award system (award for defusing/planting the bomb, d
Agent Wells, it's time to prepare for your most dangerous and critical mission yet.
At 0600, your colleague and mentor Agent Cross, powered up the Time Interval Device and made an unsanctioned jump into the distant past. Her motives are unclear, but given her combat skills and precognition, she could irreparably alter the course of human history, in direct violation of the Institute's pursuits.Your mission: to find and eliminate Agent Cross, wherever and whenever she may hide.To avoid exposing past humans to our advanced technology, you must deploy unarmed and scavenge equipment on-site.
We have every confidence in your success, upon which our continued existence depends. Good luck, Agent. Commencing time-jump in 3... 2... 1..."
The Interval was made in 2022 during the month of May for the first Reload Magazine Game Jam.
Starshine is a limit removing wad for Doom 2 set in a techbase ripped from the earth and tossed into space! The goal was to make bases where rock and grass were still barely clinging along as they floated in the lonely void, perhaps after some disastrous teleportation experiment. It's mostly a visual theme and the gameplay is otherwise classic styled, so you won't have to worry about falling into the void while killing demons.
The Cycle: Frontier is a PvP Extraction Shooter driven by suspense and danger. While you search for resources & loot on an alien planet, challenging fights against other players & encounters with vicious creatures constantly threaten your survival & your spoils.
The Dead Rooms is an immersive horror experience with Roguelike elements. Can you survive? Explore a never ending world of rooms, as you push further into the Dead Rooms, trying to find what supplies you can and avoiding the monsters that call this place home.
Altars of Madness is a set of 12 Doom 2 maps in Boom format created by me over the course of a few months. The target source port is prboom+ but we tested in a variety of sourceports. The maps are relatively small and can be beaten in under 10 minutes. Each map is designed to be pistol started, and a death exit is placed at the end of each map to force this (sorry continuous players).