An episode of 9 small maps with various classic themes (base, medieval, wizard, runic, brick, etc.) for vanilla Quake, but also works well in Copper / with co-op support.
A community made Episode 4 replacement for Ultimate Doom, sequel of the highly acclaimed and cacoward runner-up Deadly Standards episodic series. This time the classic stock assets theme got a rough deviation to more new assets, taken mostly from Alpha Doom and Romero dump of unused assets, as well as some other sources like Doomer Boards: Earth Ends and Ghostbusters Doom. Fight a terrifying world of a hell (on Earth?) that you never experienced before! Behold, the horrors of bureaucracy in a corporate world where anonymous towns are dominated by brutalism!
2022ado is a Boom/MBF compatible megawad (seriously a mega megawad) for the Ultimate Doom. It is a tribute to the original 2002ado released 20 years ago but with all new maps and music. The megawad has taken over 5 years to create.
Dodge bullets, shoot enemies and even stop time as you navigate through 10 beautiful levels in this perfect blend of bullet hell and FPS. Uncover the origins of Sakuya Izayoi's past and investigate the mansion where the scarlet vampires resides in this Touhou Project Fangame!
Azazel's Second Descent is a full, 32 map megawad. This is a one-man megawad and all maps were made by me. I would categorize the maps as slaughter-lite, meaning it is not full-on slaughter but you might face a horde or two, especially the farther into the wad you go. The WAD is broken down into six 5-map episodes. There are 4 new monster types and 2 bosses added.
A map pack of short, linear maps. Episode One is Underclaustro, underground maps which you'll see skybox less often, hence claustrophobic. Episode Two is Unlifely, Snow maps, out doors, concrete building surrounded by heavy snows.
Large sci-fi gothic mountain prison for vanilla Quake inspired by Dark Souls, with textures by Makkon. Difficulty settings are not implemented. Map source is included.
Bellatrix: Tales of Orionis is an episode of 11 vanilla maps compatible. You wake up next to your survival pod, not knowing what planet you’re on. You don’t remember anything, and a version of yourself remained in hyper hibernation. By tapping on the control screens, you quickly understand that you are on a planet that was part of the former colonization of the UAC, Orionis. You then decide to take the path to the nearest town, but the inhabitants of the surrounding area seem hostile.
Join the "Firefly" task force and unveil the sinister plot behind the exclusion zone in the world of Lost Light. You could either scavenge for supplies or go out with guns blazing and plunder. Survive the brutal domain where danger lurks in every corner!
28 levels + custom start map, offering a variety of map sizes and gameplay themes. All maps were made in 1-2 weeks, using the Prototype textures by Khreathor. Built on Copper v1.19
Malevolence is a 9 map single player Boom Compatible episode tested in PrBoom+. It features extensive dehacked changes to enemies and weapons. It pits you against an evil SuperAI and its cyborg army as you try to shut down Malevolence before Earth gets converted into cyborg central.
Bacon Grease is a rather typical city map with particular attention payed to a grimy mood and a strong sense of place. You'll make your way through the streets of a besieged city, encountering a mix of commercial, residential, industrial, shopping, and transit locations.