A collection of 33 new levels for Doom II, ranging from sprawling shootouts to claustrophobic challenge maps.
Designed for both single player and cooperative modes.
There's one brand new enemy, and a new final boss, but otherwise the gameplay is just like Classic Doom.
This wad features 7 small to medium sized maps with mainly an autumn theme, with the last two maps being snow themed. This wad utilizes, and was largely inspired by, DiR's beautiful Opal Palette.
Command noticed an anomaly in their Slipgate network. After sending a few scouting parties into the anomaly, none of which have returned, they are starting to fear the worst. They sent you in to investigate the anomaly and report your findings upon your return.
Valis a 32 level singleplayer megawad for DOOM 2.
All maps were designed with pistol start in mind, but continuous play works as well.
Freelook is not required, but recommended. Turn off infinitely tall monsters. Difficulties settings are available.
Abscission is a dark and moody 32-map vanilla megawad with an original ambient/noise soundtrack composed by me.
Each map loosely follows the style of the original iwad levels, but with distinct and new layouts rather than being a remake. Visuals are classic since I stuck to stock textures other than custom skies.
The difficulty is slightly above average - expect difficult fights that don't become tedious or frustrating.
200 Line Massacre: The Slaughtering is a megawad (full 32 maps + 4 bonus) by @Arsinikk and @NinjaDelphox with the goal of making Vanilla slaughter-like maps under 200 lines. It is the sequel to 100 Line Massacre and also features additional mapping by @scwiba and @finnks13.
Short episode with custom start map + 3 small / medium sized levels of various themes, with custom weapons and monsters. Some textures from Doom, some custom music sampled from Nine Inch Nails.
Medium sized lava temple built on progs_dump 3.0 (already included) with some Koohoo textures and assets from Arcane Dimensions. Music by AlekswithaK. Map source is included.
Small cave tomb / temple map with Makkon textures, built for Arcane Dimensions v1.81+ (NOT included). Some textures and sounds from Thief: The Dark Project. Custom music by MrDetonia. Map source is included.
Welcome back to 2008, everyone! Knee-Deep in Kdizd is here, appearing courtesy of The History Channel. That’s right, it’s 2007’s Knee-Deep in ZDoom, now upgraded for vanilla Doom2.exe.
If you’re not familiar with the original Kdizd, that’s okay! (After all, it has been… wow, 15 years?) You can think of Kdikdizd as a Doom E1 remake with larger maps and a combined focus on atmosphere, exploration, and tougher combat. Kdikdizd is also packed full of weird mapping tricks and some really dumb jokes.
17 stinky sewer-themed maps (+ custom start map) running on a pre-release version of Alkaline 1.2 (already included), "created by a bunch of cool people" over a 4-week period.
Tomb of the Old Lords is a challenging map with classic gameplay set in Hell. Sink into the depths of the old tomb and carve through flesh and blood to your freedom. I put an emphasis on both the visuals and the combat design, and this represents the most complicated map I've completed, mechanically speaking (close to 100 unique sector/linedef tags and multi-stage voodoo doll closets for scripts). I chose to work with only vanilla textures to get back to basics and challenge myself on the visual design.
Police agent Jane, goes to a notice on route 45, where a motel is located, after that call, no one showed signs of life there, Jane will explore the motel in search of clues.